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aus+uk / uk.games.video.misc / Re: Redo My Flat Play Want Bin (PWBE 26 Apr 2021)

SubjectAuthor
* Redo My Flat Play Want Bin (PWBE 26 Apr 2021)Kendrick Kerwin Chua
+- Re: Redo My Flat Play Want Bin (PWBE 26 Apr 2021)Tim Miller
+- Re: Redo My Flat Play Want Bin (PWBE 26 Apr 2021)Jaimie Vandenbergh
`- Re: Redo My Flat Play Want Bin (PWBE 26 Apr 2021)Russell Marks

1
Redo My Flat Play Want Bin (PWBE 26 Apr 2021)

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Subject: Redo My Flat Play Want Bin (PWBE 26 Apr 2021)
From: kendr...@nospam.io-nyc (Kendrick Kerwin Chua)
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 by: Kendrick Kerwin Chua - Sun, 25 Apr 2021 23:25 UTC

I've just spent GBP200,000 redoing my government-supplied living
accommodations! I don't have to report this or anything, do I?

Play:
--=--

Hellpoint (Switch) - The Bloodborne comparison is now more apt now that
I've accessed the Alma Mater area, a land of faux wrought iron gates and
staircases to nowhere and fake metal trees lining a pointless garden park.
Hellpoint is really leaning hard into the metaphor of a gigantic space
station as a floating city, and like all cities the Irid Novo living
quarters are divided into areas for both the haves and the have nots. The
Sohn District was an area more familiar and welcoming to me, all tiny
square flats and little common leisure areas, but on the way to this new
spot I briefly spent a little time in an opulent area called the Arisen
Dominion, which was all gold walls and funny useless angles. So the story
being told here is one of inequality and greed, which is usually the thing
that ruins any farflung human settlement built on delusions of utopia.

I've been in a really bad mood for a lot of the weekend so I was hesitant
to play a game in a genre where the whole point is to beat you down and
build you back up again. But Hellpoint seemed to sense my mood (or adjust
to my play style) and gave me plenty of opportunity to just explore and
marvel at the scenery without having to worry much about survival, which
was therapeutic. I've also accidentally learned that when the game places
a dozen boss-level enemies just standing sentry, the intended path through
is just to run for the other side and not engage. That's a lot like my
coping mechanisms in real life.

Bard's Tale IV (PS4) - The complaint I've read about the game is that it's
very linear. Oh sure, there's an illusion of an open RPG world, but your
bard is continuously complaining about seeing enemies that are too strong
and areas that you can't really walk around in yet. So there's definitely
a designed path you're meant to follow and not very much flexibility in
deciding when and what to do. It's worse when you get some kind of dynamic
quest out in the field, and the first step is literally "Come back when
you're a higher level and have X number of people in your party so you can
handle this" as if the game knows that it's just setting up a placeholder
on your to do list rather than giving you another sandbox toy.

There's something of Spec Ops The Line in Bard's Tale IV, in that some of
the fights are meant to be either morally ambiguous or emotionally
punishing. One particular rescue mission ends in combat where you're faced
with a really satisfying challenge that's capped off with an overheard
conversation. In this world where the various fantasy creatures have
historically banded together to fight magical evil, your victory over some
unsavoury dark elves is cited as evidence in support of the bad guy's
political agenda, which is rooted in xenophobia and racism. Which is also
something that happens quite a bit in real life protest and confrontation.

Operation Logic Bomb (SNES/Evercade) - The Fortified Zone sequel, whose
original SNES cart still commands quite a price on the collector market
but is now available on the Jaleco Vol 1 Evercade cart. It's quite
different to its predecessor, which was more of a full-screen room
exploration affair not unlike the original Zelda. This newer game has a
scrolling map and makes you keep track of enemies and hazards just off-
screen. It's a really fun shooty action thing, but it's not quite the
proto-Metroidvania game that I was expecting or hoping for.

Want:
--=--

R-Type Final 2 (PS4/Switch) - Out this week! Unless you preordered from
Amazon, who expects not to ship some copies until the middle of May. Or,
they're being very conservative with the shipping estimate to motivate you
to spring for Prime membership shipping or an extra upcharge for launch
day delivery. Sorry Amazon, I'm totally happy to wait because I'm not an
impatient child.

Bard's Tale IV on Switch (Switch) - It'll never, ever happen. I get the
sense that the code base is kind of a mess and not all that easy to port,
and a lot of the on-screen information is just not suited to a handheld.
But it would be mega convenience to be able to play Bard's Tale IV
anywhere I'm sitting and not just in the chair by the television.

Bin:
-==-

Nothing game-related.

Expenditure:
-----=-----

Balance forward - $1,553

-KKC, who gets his second vaccination shot this week. Hooray?
--
-- "People with happy families don't become spies. A bad | kendrick
childhood is the perfect background for covert ops. You | @
don't trust anyone. You're used to getting smacked around, | io-nyc
and you never get homesick." - Michael Westen, /Burn Notice/ | .com

Re: Redo My Flat Play Want Bin (PWBE 26 Apr 2021)

<XnsAD18767F0E87Ceconomictruth@144.76.35.252>

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From: new...@economic-truth.co.uk (Tim Miller)
Newsgroups: uk.games.video.misc
Subject: Re: Redo My Flat Play Want Bin (PWBE 26 Apr 2021)
Date: Mon, 26 Apr 2021 10:38:57 -0000 (UTC)
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 by: Tim Miller - Mon, 26 Apr 2021 10:38 UTC

Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote in
news:97ydnb_GLLP_Zxj9nZ2dnUU7-a-dnZ2d@giganews.com:
>
> Play:
> --=--
>
Ridge Racer(s) (PSP)

I always thought the title finished with an S, but apparently that was just
the Japanese release.

I've always had a funny relationship with Ridge Racer. I think it stems
from when there was the great Saturn/Playstation rivalry, and I always
liked playing Daytona at the arcade. Because of the enforced animosity
between the consoles, and the very cut-down nature of the first PS game (in
terms of number of tracks, cars, and so on), I still find it a series with
an arrogant tone. Which is daft, because if anything that mantle should be
shouldered by modern (non-Criterion) Need for Speed games.

Anyway, Ridge Racer on the PSP is a collection of tracks and cars from
previous entries in the series, collected into tours. The drift mechanic
is a little overblown (you can correctly steer the car through a corner
even at right angles to the direction of travel), but it's good fun. As
with many PSP games, it works best with digital controls, which is lucky
because the analogue slider is possibly the most uncomfortable thing ever
made.

Burnout Crash (PS3)

I love the Burnout games. I don't think I've ever completed any, but got a
long way through Burnout Revenge on the 360, nearly finished Legends on the
PSP, played a lot of 2 on the Gamecube and 3 on the Xbox. I've played
Danger Zone 1 and 2 and Dangerous Driving.

Burnout Crash is disappointing. I knew it was critically panned, but I
thought that was just because of its 2D viewpoint. I wasn't expecting
something quite so soulless and pedestrian. Nothing have any weight to it,
and it just feels random and frustrating.

Overcooked 2 (Xbone)

Games night with John and Kieron. As ever, the first half hour was trying
to deal with technical difficulties - this time, John couldn't join our
party for some reason, and even if he created the party as soon as we
joined it he would crash out. In the end we just had to use a FaceTime
chat to communicate.

We have now got three stars on every level in the base game, and every
level in the seasonal updates. Friday night was spent on the surf 'n' turf
expansion, which introduced the horde levels as well. We sometimes perfect
a level first time, but usually it takes us one turn before we can work out
the best strategy. Since there are three of us, you are frequently faced
with one person being on their own on one side, and the others throwing
stuff at them non stop. We managed to drown John in so many tomatoes he
couldn't see his character.

Madden 21 (Xbone)

Kieron loves his American Handegg, so we downloaded this off Game Pass to
play a game. Confusing menus and unclear instructions - we couldn't find a
way of just playing a normal game against the computer with three of us on
one team. Instead we had to settle for co�p modes in "The Yard" which is
where, it seems, a few players dress up in flamboyant outfits and play some
minigames.

I'll be honest: I wasn't very good at it.

> Want:
> --=--
>
More storage on everything.

> Bin:
> -==-
>
Burnout Crash, it seems.

Tim (tm)
--
Gaming journals: http://xexyz.blogspot.com
Economics blurb: http://www.economic-truth.co.uk

Re: Redo My Flat Play Want Bin (PWBE 26 Apr 2021)

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From: jai...@usually.sessile.org (Jaimie Vandenbergh)
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 by: Jaimie Vandenbergh - Mon, 26 Apr 2021 12:47 UTC

On 26 Apr 2021 at 00:25:22 BST, "Kendrick Kerwin Chua"
<kendrick@nospam.io-nyc> wrote:

>
> -KKC, who gets his second vaccination shot this week. Hooray?

Hooray!

I'm not posting because I have not played any games, btw. I've not
dipped out.

Cheers - Jaimie
--
"In my opinion, we don't devote nearly enough
scientific research to finding a cure for jerks."
-- Calvin/Bill Watterson

Re: Redo My Flat Play Want Bin (PWBE 26 Apr 2021)

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From: zgedn...@spam^H^H^H^Hgmail.com (Russell Marks)
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 by: Russell Marks - Wed, 28 Apr 2021 13:53 UTC

Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

> I've just spent GBP200,000 redoing my government-supplied living
> accommodations! I don't have to report this or anything, do I?

Even if you did, I'm pretty sure just denying everything when
questioned would make it magically ok.

> Play:

One Punch Man: A Game^WHero Nobody Knows (PS4) - an anime/manga
licence which reached the dizzying heights of fiftysomething on
Metacritic. I knew it wasn't likely to be the best game ever going in,
and initial impressions were rough, with it being a bit like the
world's crappiest take on the (older) Yakuza games. But if you hold
your nose long enough and get used to things the game does get...
well... slightly less bad. It even gets, dare I say it, sort of
vaguely ok-ish. Maybe. For a fan of OPM.

I can understand one issue the game has. If Saitama wins fights with
one punch, where's the game? They picked arguably the right answer,
you mostly play as your own customisable hero in the Hero Association,
an idea which fits the world like a glove with the pre-existing system
of heroes working their way up from C rank, helping out around town,
and so on. And with the tag-team battles it uses, you get to play as
the other heroes to some extent, even including Saitama at times. It
does feel like the right general direction for the game to have taken.

I think the ultimate problem is the very obvious low budget - the game
might have really worked had it been more properly Yakuza-ish. As-is
though, it's very basic, very repetitive, and one for fans only (if
that).

> Want:

Nothing.

> Bin:

In some ways, King not obviously being playable in OPM:AHNK. Though I
think there's supposed to be a related random event, and a
side-mission or two.

OPM:AHNK bizarrely mapping jump to X in fights but O in the town.

-Rus.

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