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devel / comp.theory / Re: Fine, I will reveal my strategic process....

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* Fine, I will reveal my strategic process....B.H.
`- Fine, I will reveal my strategic process....B.H.

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Fine, I will reveal my strategic process....

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Subject: Fine, I will reveal my strategic process....
From: xlt....@gmail.com (B.H.)
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 by: B.H. - Sat, 30 Apr 2022 00:27 UTC

Hi everyone,

It occurred to me that the bad guys might be petrified--quaking in fear of my big secret process. I have other techniques that I could use to fight, and I can keep using this one. I was never trying to make people suffer by using my idea, which is actually extremely simple and something I thought of between Sept and Dec 2020. As you will note, it is perfectly innocuous. It is no worse than successful lawsuits against big firms and organizations that do bad things. I think it will help me and my values more than it hurts me; that is why I am willing to publish it, having thought of it.

The idea is extremely simple; my publication of it will probably make some idiots starting being more rational, which I just realized. Basically, you have an incomplete information game--not written as a Bayesian game, but as a traditional extensive form (or payoff matrix form) game, with some final payoffs missing for actors other than you. I.e., you always know your payoff at the end of the game, but not necessarily opponents'.

My big idea was: You can easily map such a game in polynomial time to a "two-dimensional matrix game," like the downloadable freeware game, ADOM.

In my game, which was one of my most basic ideas early on and intended as part of an "economics theory of everything," the following objects existed:

- photographs, which shows terrain you can't see
- weapons, which are typically long-range and damage opponents, reducing their "health" or removing from the game completely
- teleportation portals, which if you step on it, it moves you to another specific square in the game
- people, which can carry and exchange things, fire weapons, and be "killed" and removed from the game
- bots, which can be programmed to move around like people, and also fire weapons and hold items
- gems, which confer a certain amount of payoff to each player who possesses one--though not always the same for every person

The game was ultimately intended as an economics/brand game; since I never lie, my "0" criticisms are like sticky bombs to hurt someone's brand. If you can't "present a photograph," loosely speaking, proving your innocence, you or the bots/people you might dispatch to intervene might be damaged or go out of business. (A "0" cannot kill someone, since a successful 0 deployment, being a valid criticism, only damages the reputation of the person it is attached to. Failure to address brand failures by, e.g., the CIA, can lead to a very limited amount of support available to protect allies, leading to the possibility of mission failure and death in that case.)

The point of strategic intoxication is, lying to your allies is a great way to ruin your reputation; you will be seen as a fraudulent dealer of information--and you'll note that money is essentially a photograph of where you keep a certain type of gem, gold--and quickly find numerous knives in your back for having tried to be someone's "hallucinating eyes and ears." The best practice is to never lie, and fix problems about your endeavor, whatever it is, as soon as they are presented to you.

Maybe presenting this idea will make some people more rational about decision-making. People have been very dumb in many cases. The idea is perfectly innocuous and legal to use, as you can see; you can use it on me if you want to, I made sure to be perfectly ethical, clear about making very reasonable demands--respectful treatment, emails, liberation, law-abiding and non-prejudiced behavior--and open to discussion about everything.

My behavior was perfect, of course. Although it sounds like "a game," it is not a game at all. It is a very excellent way to model strategically problems, and it was the key to my success. Upon reflection, I now have better ideas--including my May 31 disclosure, which is part of a vastly more sophisticated way to work to secure my freedom and re-begin my career--so it is fine to share this one, given that it might make the idiots who are irrationally and ludicrously damaging interests pause for a moment and realize what I said was the best course of action all along really was: Tell the truth, don't smear me, don't break laws, and liberate me.

-Philip White (philipjwhite@yahoo.com)

Re: Fine, I will reveal my strategic process....

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Subject: Re: Fine, I will reveal my strategic process....
From: xlt....@gmail.com (B.H.)
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 by: B.H. - Sat, 30 Apr 2022 00:32 UTC

On Friday, April 29, 2022 at 8:27:38 PM UTC-4, B.H. wrote:
> Hi everyone,
>
> It occurred to me that the bad guys might be petrified--quaking in fear of my big secret process. I have other techniques that I could use to fight, and I can keep using this one. I was never trying to make people suffer by using my idea, which is actually extremely simple and something I thought of between Sept and Dec 2020. As you will note, it is perfectly innocuous. It is no worse than successful lawsuits against big firms and organizations that do bad things. I think it will help me and my values more than it hurts me; that is why I am willing to publish it, having thought of it.
>
> The idea is extremely simple; my publication of it will probably make some idiots starting being more rational, which I just realized. Basically, you have an incomplete information game--not written as a Bayesian game, but as a traditional extensive form (or payoff matrix form) game, with some final payoffs missing for actors other than you. I.e., you always know your payoff at the end of the game, but not necessarily opponents'.
>
> My big idea was: You can easily map such a game in polynomial time to a "two-dimensional matrix game," like the downloadable freeware game, ADOM.
>
> In my game, which was one of my most basic ideas early on and intended as part of an "economics theory of everything," the following objects existed:
>
> - photographs, which shows terrain you can't see
> - weapons, which are typically long-range and damage opponents, reducing their "health" or removing from the game completely
> - teleportation portals, which if you step on it, it moves you to another specific square in the game
> - people, which can carry and exchange things, fire weapons, and be "killed" and removed from the game
> - bots, which can be programmed to move around like people, and also fire weapons and hold items
> - gems, which confer a certain amount of payoff to each player who possesses one--though not always the same for every person
>
> The game was ultimately intended as an economics/brand game; since I never lie, my "0" criticisms are like sticky bombs to hurt someone's brand. If you can't "present a photograph," loosely speaking, proving your innocence, you or the bots/people you might dispatch to intervene might be damaged or go out of business. (A "0" cannot kill someone, since a successful 0 deployment, being a valid criticism, only damages the reputation of the person it is attached to. Failure to address brand failures by, e.g., the CIA, can lead to a very limited amount of support available to protect allies, leading to the possibility of mission failure and death in that case.)
>
> The point of strategic intoxication is, lying to your allies is a great way to ruin your reputation; you will be seen as a fraudulent dealer of information--and you'll note that money is essentially a photograph of where you keep a certain type of gem, gold--and quickly find numerous knives in your back for having tried to be someone's "hallucinating eyes and ears." The best practice is to never lie, and fix problems about your endeavor, whatever it is, as soon as they are presented to you.
>
> Maybe presenting this idea will make some people more rational about decision-making. People have been very dumb in many cases. The idea is perfectly innocuous and legal to use, as you can see; you can use it on me if you want to, I made sure to be perfectly ethical, clear about making very reasonable demands--respectful treatment, emails, liberation, law-abiding and non-prejudiced behavior--and open to discussion about everything.
>
> My behavior was perfect, of course. Although it sounds like "a game," it is not a game at all. It is a very excellent way to model strategically problems, and it was the key to my success. Upon reflection, I now have better ideas--including my May 31 disclosure, which is part of a vastly more sophisticated way to work to secure my freedom and re-begin my career--so it is fine to share this one, given that it might make the idiots who are irrationally and ludicrously damaging interests pause for a moment and realize what I said was the best course of action all along really was: Tell the truth, don't smear me, don't break laws, and liberate me.
>
> -Philip White (philip...@yahoo.com)

I forgot:

- lines, which are markers that people claim as their own, and which people might retaliate against you for crossing without permission

Yes, this is where "ask, approach, consent" came from. Also, photographs cannot be forged in the game...if you see a photograph, it is definitely genuine, or it is not a photograph. You could include the idea of communication or "sketches" in the game, where you claim that a photograph would show something without proving it...but I sort of neglected that. I also thought of the idea of "logic magic spells," which you could add to the game--something like a theorem or law of physics you could publish--but I decided that was unnecessary. There are a lot of other objects you could add to the game; you just need the game to be PTIME-equivalent to extensive-form or payoff-matrix-form incomplete-information game theory.

Also I sort of had the idea of "processes" for the bots and people, but I omitted that; it would be sort of an intangible thing in the game.

-Philip White (philipjwhite@yahoo.com)

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