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computers / comp.sys.apple2 / Re: Commodore Flight Simulator II Scenery disks

SubjectAuthor
* Commodore Flight Simulator II Scenery disksmagnusfalkirk
`* Re: Commodore Flight Simulator II Scenery disksI am Rob
 `* Re: Commodore Flight Simulator II Scenery disksSteve Nickolas
  +* Re: Commodore Flight Simulator II Scenery disksOliver Schmidt
  |`- Re: Commodore Flight Simulator II Scenery disksqkumba
  `* Re: Commodore Flight Simulator II Scenery disksI am Rob
   `* Re: Commodore Flight Simulator II Scenery disksmagnusfalkirk
    +- Re: Commodore Flight Simulator II Scenery disksmagnusfalkirk
    `* Re: Commodore Flight Simulator II Scenery disksmagnusfalkirk
     +- Re: Commodore Flight Simulator II Scenery disksI am Rob
     `* Re: Commodore Flight Simulator II Scenery disksI am Rob
      `* Re: Commodore Flight Simulator II Scenery disksmagnusfalkirk
       +* Re: Commodore Flight Simulator II Scenery disksKent Dickey
       |`* Re: Commodore Flight Simulator II Scenery disksOliver Schmidt
       | `* Re: Commodore Flight Simulator II Scenery disksI am Rob
       |  `* Re: Commodore Flight Simulator II Scenery disksOliver Schmidt
       |   `* Re: Commodore Flight Simulator II Scenery disksmagnusfalkirk
       |    `* Re: Commodore Flight Simulator II Scenery disksJerry Penner
       |     +- Re: Commodore Flight Simulator II Scenery disksJoshua Bell
       |     `* Re: Commodore Flight Simulator II Scenery disksOliver Schmidt
       |      +- Re: Commodore Flight Simulator II Scenery disksqkumba
       |      `* Re: Commodore Flight Simulator II Scenery disksqkumba
       |       `* Re: Commodore Flight Simulator II Scenery disksmagnusfalkirk
       |        `* Re: Commodore Flight Simulator II Scenery disksJoshua Bell
       |         +* Re: Commodore Flight Simulator II Scenery disksmagnusfalkirk
       |         |`- Re: Commodore Flight Simulator II Scenery disksJoshua Bell
       |         `* Re: Commodore Flight Simulator II Scenery disksDave DeLeon
       |          `* Re: Commodore Flight Simulator II Scenery disksJoshua Bell
       |           `* Re: Commodore Flight Simulator II Scenery disksqkumba
       |            `- Re: Commodore Flight Simulator II Scenery disksqkumba
       `* Re: Commodore Flight Simulator II Scenery disksI am Rob
        `- Re: Commodore Flight Simulator II Scenery disksI am Rob

Pages:12
Commodore Flight Simulator II Scenery disks

<eff88d6f-8f6b-4057-9c23-7c479bc3ffa2n@googlegroups.com>

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Subject: Commodore Flight Simulator II Scenery disks
From: dean.pha...@gmail.com (magnusfalkirk)
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 by: magnusfalkirk - Tue, 15 Mar 2022 03:46 UTC

Does anyone know of a way to transfer the files for the Flight Simulator II Scenery disks from Commodore to Apple II? There are a total of 12 disks. 7, actually 8 since disk 7 has an A and B, are available on Asimov. There is also the San Francisco STAR disk and Japan Scenery disk on Asimov.

I've searched for scenery disks 8 - 12 but can't find them anywhere. However they are available for the C64. So does anyone know how to transfer the scenery file between the C64 and Apple II?

Re: Commodore Flight Simulator II Scenery disks

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: gids...@sasktel.net (I am Rob)
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 by: I am Rob - Tue, 15 Mar 2022 05:44 UTC

> Does anyone know of a way to transfer the files for the Flight Simulator II Scenery disks from Commodore to Apple II? There are a total of 12 disks. 7, actually 8 since disk 7 has an A and B, are available on Asimov. There is also the San Francisco STAR disk and Japan Scenery disk on Asimov.
>
> I've searched for scenery disks 8 - 12 but can't find them anywhere. However they are available for the C64. So does anyone know how to transfer the scenery file between the C64 and Apple II?
Since scenery sounds like graphics based and graphics are different between Apple and C64, I highly doubt the scenery files will be compatible.

But having said that, I have been trying to create a .d64 CATALOG function on the Apple II. By renaming the .64 to .dsk, the image mounts and I can see the data. I got as far as locating the directory on the .d64 disk which shows up on Track 22 Sector 5 (or 6) in my sector editor.

Converting the C64 Track and Sector is a bit of a hassle with the outside Tracks having 21 sectors and having to convert that to the Apple's 16 sector per Track.

So what I do is convert everything to a total sector count with what shows as a T/S pointer on the C64, then divide that by 16, to get the T/S numbers I have to enter into the sector editor.

If you know anything about the C64 directory and file structure, I am sure I can get it to load files to the Apple II.

Re: Commodore Flight Simulator II Scenery disks

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From: usots...@buric.co (Steve Nickolas)
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Subject: Re: Commodore Flight Simulator II Scenery disks
Date: Tue, 15 Mar 2022 06:43:13 -0400
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 by: Steve Nickolas - Tue, 15 Mar 2022 10:43 UTC

On Mon, 14 Mar 2022, I am Rob wrote:

> Since scenery sounds like graphics based and graphics are different
> between Apple and C64, I highly doubt the scenery files will be
> compatible.
>
> But having said that, I have been trying to create a .d64 CATALOG
> function on the Apple II. By renaming the .64 to .dsk, the image mounts
> and I can see the data. I got as far as locating the directory on the
> .d64 disk which shows up on Track 22 Sector 5 (or 6) in my sector
> editor.
>
> Converting the C64 Track and Sector is a bit of a hassle with the
> outside Tracks having 21 sectors and having to convert that to the
> Apple's 16 sector per Track.
>
> So what I do is convert everything to a total sector count with what
> shows as a T/S pointer on the C64, then divide that by 16, to get the
> T/S numbers I have to enter into the sector editor.
>
> If you know anything about the C64 directory and file structure, I am
> sure I can get it to load files to the Apple II.
>

It might be easier to find a way to literally run a 1541 off a SSC than to
convert a .D64 to work with Apple tools. (I think Burger Becky said in
one of her videos that she used to use a 1541 off a IIgs when porting Tass
Times to the 64.)

Maybe this would help?

http://fileformats.archiveteam.org/wiki/CBMFS

-uso.

Re: Commodore Flight Simulator II Scenery disks

<t0qa2p$5icq$1@solani.org>

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From: ol....@web.de (Oliver Schmidt)
Newsgroups: comp.sys.apple2
Subject: Re: Commodore Flight Simulator II Scenery disks
Date: Tue, 15 Mar 2022 15:07:05 -0000 (UTC)
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 by: Oliver Schmidt - Tue, 15 Mar 2022 15:07 UTC

Hi,

I'd for sure get a .D64 file from the C64 disk (either by doing it on my
own or asking a CBM guy to do it) and then export the scenery files from
that file using a .D64 disk image management tool.
Then I'd use a .DSK disk image management tool to import the scenery files
and use an Apple II emulator to run the Flight Simulator in order to test
the scenery files.
Only after success I'd create an Apple II disk from the .DSK file.

Just my two cents, Oliver

Re: Commodore Flight Simulator II Scenery disks

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: peter.fe...@gmail.com (qkumba)
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 by: qkumba - Tue, 15 Mar 2022 15:30 UTC

Yes, starting with the extracted files would really help. I have the Apple II 1-6, 7A, 7B, Japan, and San Francisco, here, but the scenery format is not known to me yet.
Having the C64 versions might help to know what to put where.

Re: Commodore Flight Simulator II Scenery disks

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: gids...@sasktel.net (I am Rob)
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 by: I am Rob - Tue, 15 Mar 2022 18:06 UTC

> It might be easier to find a way to literally run a 1541 off a SSC than to
> convert a .D64 to work with Apple tools. (I think Burger Becky said in
> one of her videos that she used to use a 1541 off a IIgs when porting Tass
> Times to the 64.)
>
> Maybe this would help?
>
> http://fileformats.archiveteam.org/wiki/CBMFS
>

Got it figured out. Can now load any file off a C64 .d64 disk image.

Is there a .d64 Flight Simulator scenery disk any where?

Re: Commodore Flight Simulator II Scenery disks

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: dean.pha...@gmail.com (magnusfalkirk)
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 by: magnusfalkirk - Tue, 15 Mar 2022 18:20 UTC

On Tuesday, March 15, 2022 at 1:06:28 PM UTC-5, gid...@sasktel.net wrote:
> > It might be easier to find a way to literally run a 1541 off a SSC than to
> > convert a .D64 to work with Apple tools. (I think Burger Becky said in
> > one of her videos that she used to use a 1541 off a IIgs when porting Tass
> > Times to the 64.)
> >
> > Maybe this would help?
> >
> > http://fileformats.archiveteam.org/wiki/CBMFS
> >
> Got it figured out. Can now load any file off a C64 .d64 disk image.
>
> Is there a .d64 Flight Simulator scenery disk any where?

Here's a link to several C64 Flight Simulator II Scenery disks:

https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb=

there are three for usre that aren't available for the Apple II anywhere: Scenery disk 9, 11 and Western European Tour.

Thanks in advance for your help!

magnus

Re: Commodore Flight Simulator II Scenery disks

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: dean.pha...@gmail.com (magnusfalkirk)
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 by: magnusfalkirk - Tue, 15 Mar 2022 18:23 UTC

On Tuesday, March 15, 2022 at 1:20:55 PM UTC-5, magnusfalkirk wrote:

> > Is there a .d64 Flight Simulator scenery disk any where?
> Here's a link to several C64 Flight Simulator II Scenery disks:
>
> https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb=
>
> there are three for usre that aren't available for the Apple II anywhere: Scenery disk 9, 11 and Western European Tour.
>
> Thanks in advance for your help!
>
> magnus

Just noticed that there is also a Hawaiian Odyssey Scenery disk there. So there are four that aren't available anywhere for the Apple II.

magnus

Re: Commodore Flight Simulator II Scenery disks

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: dean.pha...@gmail.com (magnusfalkirk)
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 by: magnusfalkirk - Tue, 15 Mar 2022 18:28 UTC

On Tuesday, March 15, 2022 at 1:20:55 PM UTC-5, magnusfalkirk wrote:

> > Is there a .d64 Flight Simulator scenery disk any where?
> Here's a link to several C64 Flight Simulator II Scenery disks:
>
> https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb=
>
> there are three for usre that aren't available for the Apple II anywhere: Scenery disk 9, 11 and Western European Tour.
>
> Thanks in advance for your help!
>
> magnus

I clicked on the Flight Similator II link there and went to a page where I clicked on the diskette label in the top right of the page. Ended up downloading the entire collection from that page. If you'd like I can email it to you so you don't have to download it yourself.

Thanks in advance for your help.
magnus

Re: Commodore Flight Simulator II Scenery disks

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: gids...@sasktel.net (I am Rob)
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 by: I am Rob - Wed, 16 Mar 2022 00:17 UTC

> > > Is there a .d64 Flight Simulator scenery disk any where?
> > Here's a link to several C64 Flight Simulator II Scenery disks:
> >
> > https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb=
> >
> > there are three for usre that aren't available for the Apple II anywhere: Scenery disk 9, 11 and Western European Tour.
> >
> > Thanks in advance for your help!
> >
> > magnus
> I clicked on the Flight Similator II link there and went to a page where I clicked on the diskette label in the top right of the page. Ended up downloading the entire collection from that page. If you'd like I can email it to you so you don't have to download it yourself.

I won't be able to get at it right away. But here is a simple approach you can do for yourself as well. Here is the code to find any Track and Sector on a C64 disk image and convert to the Track/Sector an Apple II sector editor uses.

5 TRK=18: SECT=0
10 POKE 6,TRK: POKE 7,SECT
20 CALL 768

0300:18 A4 06 88 A9 00 85 09 A2 11 69 15 90 03 E6 09
0310:18 88 F0 32 CA D0 F3 A2 07 69 13 90 03 E6 09 18
0320:88 F0 23 CA D0 F3 A2 06 69 12 90 03 E6 09 18 88
0330:F0 14 CA D0 F3 A2 0A 69 11 90 03 E6 09 18 88 F0
0340:05 CA D0 F3 00 00 18 65 07 90 02 E6 09 AA 29 0F
0350:85 08 8A 46 09 6A 46 09 6A 46 09 6A 46 09 6A AA
0360:A9 D4 20 ED FD A9 BA 20 ED FD 8A 20 DA FD A9 A0
0370:20 ED FD 20 ED FD A9 D3 20 ED FD A9 BA 20 ED FD
0380:A5 08 20 DA FD 4C 8E FD

This will print out on the screen the Track and Sector you will need to enter into an Apple II sector editor. As you will see, the starting directory of a C64 disk is Track 18, Sector 0. Running the program gives you Track 22 Sector 5, which is the T/S you would enter in a sector editor to view the C64 directory.

Following the file format on the link that Steve listed above, you can locate the files in question and use the calculator and a sector editor to copy each sector of the file to memory. Stitch everything together to create each file. Don't forget to remove the Track and sector link from each page of memory.

Re: Commodore Flight Simulator II Scenery disks

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: gids...@sasktel.net (I am Rob)
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 by: I am Rob - Wed, 16 Mar 2022 00:21 UTC

> > > Is there a .d64 Flight Simulator scenery disk any where?
> > Here's a link to several C64 Flight Simulator II Scenery disks:
> >
> > https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb> >
> > there are three for usre that aren't available for the Apple II anywhere: Scenery disk 9, 11 and Western European Tour.
> >
> > Thanks in advance for your help!
> >
> > magnus
> I clicked on the Flight Similator II link there and went to a page where I clicked on the diskette label in the top right of the page. Ended up downloading the entire collection from that page. If you'd like I can email it to you so you don't have to download it yourself.

I won't be able to get at it right away. But here is a simple approach you can do for yourself as well. Here is the code to find any Track and Sector on a C64 disk image and convert to the Track/Sector an Apple II sector editor uses.

5 TRK=18: SECT=0
10 POKE 6,TRK: POKE 7,SECT
20 CALL 768

0300:18 A4 06 88 A9 00 85 09 A2 11 69 15 90 03 E6 09
0310:18 88 F0 32 CA D0 F3 A2 07 69 13 90 03 E6 09 18
0320:88 F0 23 CA D0 F3 A2 06 69 12 90 03 E6 09 18 88
0330:F0 14 CA D0 F3 A2 0A 69 11 90 03 E6 09 18 88 F0
0340:05 CA D0 F3 00 00 18 65 07 90 02 E6 09 AA 29 0F
0350:85 08 8A 46 09 6A 46 09 6A 46 09 6A 46 09 6A AA
0360:A9 D4 20 ED FD A9 BA 20 ED FD 8A 20 DA FD A9 A0
0370:20 ED FD 20 ED FD A9 D3 20 ED FD A9 BA 20 ED FD
0380:A5 08 20 DA FD 4C 8E FD

You can enter the Track/Sector in decimal, but much easier using the monitor and store each hex value Track into $6 and sector into $7.

This will print out on the screen the Track and Sector you will need to enter into an Apple II sector editor. As you will see, the starting directory of a C64 disk is Track 18, Sector 0. Running the program gives you Track 22 Sector 5, which is the T/S you would enter in a sector editor to view the C64 directory.

Following the file format on the link that Steve listed above, you can locate the files in question and use the calculator and a sector editor to copy each sector of the file to memory. Stitch everything together to create each file. Don't forget to remove the Track and sector link from each page of memory.

Re: Commodore Flight Simulator II Scenery disks

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: dean.pha...@gmail.com (magnusfalkirk)
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 by: magnusfalkirk - Wed, 16 Mar 2022 13:41 UTC

On Tuesday, March 15, 2022 at 7:21:36 PM UTC-5, gid...@sasktel.net wrote:
> > > > Is there a .d64 Flight Simulator scenery disk any where?
> > > Here's a link to several C64 Flight Simulator II Scenery disks:
> > >
> > > https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb=
> > >
> > > there are three for usre that aren't available for the Apple II anywhere: Scenery disk 9, 11 and Western European Tour.
> > >
> > > Thanks in advance for your help!
> > >
> > > magnus
> > I clicked on the Flight Similator II link there and went to a page where I clicked on the diskette label in the top right of the page. Ended up downloading the entire collection from that page. If you'd like I can email it to you so you don't have to download it yourself.

> I won't be able to get at it right away. But here is a simple approach you can do for yourself as well. Here is the code to find any Track and Sector on a C64 disk image and convert to the Track/Sector an Apple II sector editor uses.
>
> 5 TRK=18: SECT=0
> 10 POKE 6,TRK: POKE 7,SECT
> 20 CALL 768
>
> 0300:18 A4 06 88 A9 00 85 09 A2 11 69 15 90 03 E6 09
> 0310:18 88 F0 32 CA D0 F3 A2 07 69 13 90 03 E6 09 18
> 0320:88 F0 23 CA D0 F3 A2 06 69 12 90 03 E6 09 18 88
> 0330:F0 14 CA D0 F3 A2 0A 69 11 90 03 E6 09 18 88 F0
> 0340:05 CA D0 F3 00 00 18 65 07 90 02 E6 09 AA 29 0F
> 0350:85 08 8A 46 09 6A 46 09 6A 46 09 6A 46 09 6A AA
> 0360:A9 D4 20 ED FD A9 BA 20 ED FD 8A 20 DA FD A9 A0
> 0370:20 ED FD 20 ED FD A9 D3 20 ED FD A9 BA 20 ED FD
> 0380:A5 08 20 DA FD 4C 8E FD
>
> You can enter the Track/Sector in decimal, but much easier using the monitor and store each hex value Track into $6 and sector into $7.
>
> This will print out on the screen the Track and Sector you will need to enter into an Apple II sector editor. As you will see, the starting directory of a C64 disk is Track 18, Sector 0. Running the program gives you Track 22 Sector 5, which is the T/S you would enter in a sector editor to view the C64 directory.
>
> Following the file format on the link that Steve listed above, you can locate the files in question and use the calculator and a sector editor to copy >each sector of the file to memory. Stitch everything together to create each file. Don't forget to remove the Track and sector link from each page of >memory.

Thanks for this but I'm completely ignorant when it comes to programming. So are you saying I can type the above into the Apple II and then read a Commodore file on the Apple II and pull out the files that make up the scenery for FS2?
magnus

Re: Commodore Flight Simulator II Scenery disks

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From: keg...@provalid.com (Kent Dickey)
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Subject: Re: Commodore Flight Simulator II Scenery disks
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 by: Kent Dickey - Wed, 16 Mar 2022 20:04 UTC

In article <7e2ca521-de85-4cde-b9fb-981aaeb5719dn@googlegroups.com>,
magnusfalkirk <dean.phares@gmail.com> wrote:
>On Tuesday, March 15, 2022 at 7:21:36 PM UTC-5, gid...@sasktel.net wrote:
>> > > > Is there a .d64 Flight Simulator scenery disk any where?
>> > > Here's a link to several C64 Flight Simulator II Scenery disks:
>> > >
>> > >
>https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb=
>> > >
>> > > there are three for usre that aren't available for the Apple II
>anywhere: Scenery disk 9, 11 and Western European Tour.
>> > >
>> > > Thanks in advance for your help!
>> > >
>> > > magnus
>> > I clicked on the Flight Similator II link there and went to a page
>where I clicked on the diskette label in the top right of the page.
>Ended up downloading the entire collection from that page. If you'd like
>I can email it to you so you don't have to download it yourself.
>
>> I won't be able to get at it right away. But here is a simple approach
>you can do for yourself as well. Here is the code to find any Track and
>Sector on a C64 disk image and convert to the Track/Sector an Apple II
>sector editor uses.
>>
>> 5 TRK=18: SECT=0
>> 10 POKE 6,TRK: POKE 7,SECT
>> 20 CALL 768
>>
>> 0300:18 A4 06 88 A9 00 85 09 A2 11 69 15 90 03 E6 09
>> 0310:18 88 F0 32 CA D0 F3 A2 07 69 13 90 03 E6 09 18
>> 0320:88 F0 23 CA D0 F3 A2 06 69 12 90 03 E6 09 18 88
>> 0330:F0 14 CA D0 F3 A2 0A 69 11 90 03 E6 09 18 88 F0
>> 0340:05 CA D0 F3 00 00 18 65 07 90 02 E6 09 AA 29 0F
>> 0350:85 08 8A 46 09 6A 46 09 6A 46 09 6A 46 09 6A AA
>> 0360:A9 D4 20 ED FD A9 BA 20 ED FD 8A 20 DA FD A9 A0
>> 0370:20 ED FD 20 ED FD A9 D3 20 ED FD A9 BA 20 ED FD
>> 0380:A5 08 20 DA FD 4C 8E FD
>>
>> You can enter the Track/Sector in decimal, but much easier using the
>monitor and store each hex value Track into $6 and sector into $7.
>>
>> This will print out on the screen the Track and Sector you will need
>to enter into an Apple II sector editor. As you will see, the starting
>directory of a C64 disk is Track 18, Sector 0. Running the program gives
>you Track 22 Sector 5, which is the T/S you would enter in a sector
>editor to view the C64 directory.
>>
>> Following the file format on the link that Steve listed above, you can
>locate the files in question and use the calculator and a sector editor
>to copy >each sector of the file to memory. Stitch everything together
>to create each file. Don't forget to remove the Track and sector link
>from each page of >memory.
>
>
>Thanks for this but I'm completely ignorant when it comes to
>programming. So are you saying I can type the above into the Apple II
>and then read a Commodore file on the Apple II and pull out the files
>that make up the scenery for FS2?
>magnus

No, it just converts C64 track/sector numbers to Apple II DOS 3.3 track
sector. So if you rename a .d64 image to .dsk and load it into an Apple
II emulator, it tells you what track/sector to read on the Apple II
emulator to read the corresponding C64 track/sector.

Here's the same thing written out in Applesoft. It doesn't do any reading
of the data, or understand C64 image format, it's just a simple converter
of C64 Track/Sector numbers into Apple II Track/Sector numbers:

10 DATA 21,17, 19,7, 18,6, 17,17
20 INPUT "C64 TRACK:";T
30 INPUT "C64 SECTOR:";S
40 ASECT = 0
50 READ CSECT: READ CTRK
60 FOR I = 1 TO CTRK
70 IF T < = 1 THEN 200
80 ASECT = ASECT + CSECT
90 T = T - 1
100 NEXT
110 GOTO 50
200 ASECT = ASECT + S
210 T = INT (ASECT / 16)
220 S = ASECT - T * 16
222 REM T is now the Apple II track and S is sector. Print as hex
225 A = S: GOSUB 300:S$ = A$
240 A = INT (T / 16): GOSUB 300:T$ = A$
250 A = T - A * 16: GOSUB 300:T$ = T$ + A$
260 PRINT "Apple 2 Track: ";T$;" Sector: ";S$
290 END
300 A$ = MID$ ("0123456789abcdef",A + 1,1)
310 RETURN

The info posted by Steve Nickolas of the C64 image format gives the number
of sectors per track in the .d64 format:

http://fileformats.archiveteam.org/wiki/CBMFS

Note the last sector on a .d64 image would be Track 35, Sector 16, which
is Apple II Track $2a, Sector $0a. This would be track 41. I don't know
what Apple II emulator would allow that.

Kent

Re: Commodore Flight Simulator II Scenery disks

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From: ol....@web.de (Oliver Schmidt)
Newsgroups: comp.sys.apple2
Subject: Re: Commodore Flight Simulator II Scenery disks
Date: Thu, 17 Mar 2022 00:08:30 -0000 (UTC)
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 by: Oliver Schmidt - Thu, 17 Mar 2022 00:08 UTC

Hi,

Sorry for being ignorant, but ... I still don't understand why anybody
would want to mount a .D64 disk image on an Apple II emulator. As I wrote
before: Why not just grab the files from the .D64 disk image and go from
there?

Regards,
Oliver

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: gids...@sasktel.net (I am Rob)
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 by: I am Rob - Thu, 17 Mar 2022 00:31 UTC

On Wednesday, March 16, 2022 at 6:08:32 PM UTC-6, Oliver Schmidt wrote:
> Hi,
>
> Sorry for being ignorant, but ... I still don't understand why anybody
> would want to mount a .D64 disk image on an Apple II emulator. As I wrote
> before: Why not just grab the files from the .D64 disk image and go from
> there?

He wants to use the scenery files that are not included on the Apple II version of the game. Need a way to transfer them over to an Apple disk image.

Re: Commodore Flight Simulator II Scenery disks

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From: ol....@web.de (Oliver Schmidt)
Newsgroups: comp.sys.apple2
Subject: Re: Commodore Flight Simulator II Scenery disks
Date: Thu, 17 Mar 2022 00:53:37 -0000 (UTC)
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 by: Oliver Schmidt - Thu, 17 Mar 2022 00:53 UTC

>> Sorry for being ignorant, but ... I still don't understand why anybody
>> would want to mount a .D64 disk image on an Apple II emulator. As I wrote
>> before: Why not just grab the files from the .D64 disk image and go from
>> there?
>
> He wants to use the scenery files that are not included on the Apple II
> version of the game. Need a way to transfer them over to an Apple disk image.
>

And why isn't that done by exporting files from a .D64 on e.g. Windows with
an appropriate tool
and then importing those files to a .DSK file using an appropriate tool?

Re: Commodore Flight Simulator II Scenery disks

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: dean.pha...@gmail.com (magnusfalkirk)
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 by: magnusfalkirk - Thu, 17 Mar 2022 02:53 UTC

On Wednesday, March 16, 2022 at 7:53:40 PM UTC-5, Oliver Schmidt wrote:

> And why isn't that done by exporting files from a .D64 on e.g. Windows with
> an appropriate tool
> and then importing those files to a .DSK file using an appropriate tool?

So can you tell me what a good program in Windows would be to export the files from the .D64 image? I have Windows 7 in Virtual Box on my Mac. If I can find a way to get the files out in Windows I have Ciderpress that I could use to place them in an Apple II dsk image.
Tbanks in advance,
magnus

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From: jerry...@jpen.ca (Jerry Penner)
Newsgroups: comp.sys.apple2
Subject: Re: Commodore Flight Simulator II Scenery disks
Date: Wed, 16 Mar 2022 22:54:39 -0600
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 by: Jerry Penner - Thu, 17 Mar 2022 04:54 UTC

magnusfalkirk <dean.phares@gmail.com> writes:

> On Wednesday, March 16, 2022 at 7:53:40 PM UTC-5, Oliver Schmidt wrote:
>
>> And why isn't that done by exporting files from a .D64 on e.g. Windows with
>> an appropriate tool
>> and then importing those files to a .DSK file using an appropriate tool?
>
>
> So can you tell me what a good program in Windows would be to export the files from the
> .D64 image? I have Windows 7 in Virtual Box on my Mac. If I can find a way to get the
> files out in Windows I have Ciderpress that I could use to place them in an Apple II dsk
> image.
> Tbanks in advance,
> magnus

I've looked at both Apple II FS-II scenery disk images and the C-64 disk
images. The Apple II ones don't seem to have any disk directory on
them, although you can see text for various regions/airports throughout
the disk.

The C-64 scenery images I've looked at have one file on them that's one
sector long.

I think both scenery disks are in some SubLOGIC-invented format, and
there's no file to copy from one platform to the other.

Furthermore, the Apple II disks have regions that look very much like
hi-res graphics data.

I'd be very surprised if the C-64 scenery disks were not specific to the
C-64 version of the flight simulator, and are not transferable at all.

What I'm sure about is that you won't find any tool that can copy the
file from .D64 to .DSK, because there aren't any files to copy.

This is the "FLIGHT SIMULATOR" file from the C-64 disk. First two bytes
are the track/sector link, and mean no more tracks, and 255 bytes (and I
don't see how that works when there are only 254 bytes left in the
sector).

There's some 6502 code starting at +0x25 (jsr $ff8a), and so on until
+0xb8 (jmp $03de). I don't know any of the C-64 ROM calls, so I cannot
say what this is trying to do, but it's making lots of KERNEL calls. It
might be reading sectors off the disk?

C-64 track 18, sector 2:

00016700 00 ff 2a 03 4b 03 4b 03 4b 03 4b 03 4b 03 49 23 |..*.K.K.K.K.K.I#|
00016710 55 31 3a 32 20 30 20 31 20 30 4c 4f 41 44 49 4e |U1:2 0 1 0LOADIN|
00016720 47 20 2e 2e 2e 20 8a ff 20 e7 ff a9 93 20 d2 ff |G ... .. .... ..|
00016730 a2 0b a0 0e 18 20 f0 ff a2 00 bd 40 03 20 d2 ff |..... .....@. ..|
00016740 e8 e0 0b 90 f5 a9 01 a2 34 a0 03 20 bd ff a9 0f |........4.. ....|
00016750 a2 08 a8 20 ba ff 20 c0 ff b0 5d a9 01 a2 35 a0 |... .. ...]...5.|
00016760 03 20 bd ff a9 02 a2 08 a8 20 ba ff 20 c0 ff b0 |. ....... .. ...|
00016770 47 a9 00 85 fb a9 73 85 fc a2 0f 20 c9 ff b0 38 |G.....s.... ...8|
00016780 a0 00 b9 36 03 20 d2 ff c8 c0 0a 90 f5 20 cc ff |...6. ....... ..|
00016790 a2 02 20 c6 ff b0 21 a0 00 20 cf ff 91 fb c8 d0 |.. ...!.. ......|
000167a0 f8 20 cc ff e6 fc ee 3f 03 ad 3f 03 c9 38 90 c9 |. .....?..?..8..|
000167b0 a9 02 20 c3 ff 4c 00 73 4c de 03 00 00 00 00 00 |.. ..L.sL.......|
000167c0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|
000167d0 00 00 00 00 00 00 00 00 00 00 20 20 20 20 20 20 |.......... |
000167e0 20 20 20 20 20 20 20 20 08 05 13 0d 0f 0e 20 32 | ...... 2|
000167f0 2e 30 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.0 |

--
--
Jerry jerry+a2 at jpen.ca

Re: Commodore Flight Simulator II Scenery disks

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 by: Joshua Bell - Thu, 17 Mar 2022 07:21 UTC

Just a few data points, referencing subLOGIC's product codes:

SD1-6 (Western US), SD7 (IAD/CLT/JAX/MIA), SD11(HON/DTW), ST13 (Japan), SD14 (Western Europe), and SDS1 (San Francisco) were released for the Apple II, so no conversions are required.

SD8 (MEM/ATL/MSY) and SD10 (BIL/MSP/GRB) were not released as stand-alone disks for any platform. Post-FSII collections did include those regions, however, but not with the classic SD breakdown.

That leaves SD9 (ORD/STL/CVG), SD12 (YHZ/YUL/JFK) and SAHA (Hawaiian Odyssey) as potential conversions, as those were released as stand-alone products for non-Apple II platforms.

I have originals of all of the Apple II releases plus IBM PC releases of SD9 and SAHA, and am very interested in this thread, but as yet have nothing useful to contribute!)

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: gids...@sasktel.net (I am Rob)
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 by: I am Rob - Thu, 17 Mar 2022 07:25 UTC

> > > I clicked on the Flight Similator II link there and went to a page where I clicked on the diskette label in the top right of the page. Ended up downloading the entire collection from that page. If you'd like I can email it to you so you don't have to download it yourself.

> Thanks for this but I'm completely ignorant when it comes to programming. So are you saying I can type the above into the Apple II and then read a Commodore file on the Apple II and pull out the files that make up the scenery for FS2?

I took a look on a few C64 .d64 scenery images and they all have the same loader file. The bytes are exact matches on each scenery disk. Which means they are loading the scenes from specific tracks and sectors and are not files in the Directory.

Although I want to be able to CATALOG and, load and list basic programs and view text (or sequence) files, I didn't want to delve too much into the inner workings and machine language and disk loading portion of the ROM. So I think I will have to chalk this one up as non-compatible.

Re: Commodore Flight Simulator II Scenery disks

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: gids...@sasktel.net (I am Rob)
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 by: I am Rob - Thu, 17 Mar 2022 08:07 UTC

Also just checked the FS-II disk on Asimov and scanned the disk for Airports. My search came up with 4 cities and 6 sectors containing airports with about 3 airports on each sector. But the sectors were spread out quite a bit, meaning the data files for the scenery are quite huge. Using a sector editor, you can check out these sectors.

- Cities -
T: 11 S: 8
CHICAGO
LOS ANGELES
SEATTLE
NEW YORK

- Airports -
T:12 S:1
T:15 S:1
T:18 S:1
T:1A S:9
T:1D S:1
T:1E S:A

Re: Commodore Flight Simulator II Scenery disks

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From: ol....@web.de (Oliver Schmidt)
Newsgroups: comp.sys.apple2
Subject: Re: Commodore Flight Simulator II Scenery disks
Date: Thu, 17 Mar 2022 11:23:34 GMT
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 by: Oliver Schmidt - Thu, 17 Mar 2022 11:23 UTC

Hi,

Just to clarify potential misunderstandings:

- This thread started with the sentence 'Does anyone know of a way to
transfer the files [...]'. Therefore I presumed it was already
clarified that the disks in questions contain "standard" files.

- There are of course tools for .D64 files similar to CiderPress and
AppleCommander for .DSK files. The page
https://www.c64-wiki.de/wiki/Liste_von_Disk-Image-Tools lists 18(!) of
them.

- If there are no "standard" files on the disks in question requiring
to write own custom code to access the desired data, then at least I
wouldn't consider an Apple II emulator plus Applesoft BASIC a good
choice. I'd much more write code on Windows/Mac/Linux to just open the
..D64 file - e.g. in Python.

- If the desired data needs to be converted and thus requires to write
own custom code to do so, then again I'd rather do that in Python on a
modern platform than in BASIC in an Apple II emulator.

So my bottom line is: I don't see any sceanrio asking for access to a
..D64 file from within an Apple II emulator.

Regards,
Oliver

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Subject: Re: Commodore Flight Simulator II Scenery disks
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 by: qkumba - Thu, 17 Mar 2022 18:19 UTC

To answer more concretely: no, currently no-one knows of a way to transfer the files. The format for the Apple II images is not known, and it seems that the C64 one isn't, either.
I will investigate the Apple II format, at least.

Re: Commodore Flight Simulator II Scenery disks

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 by: qkumba - Thu, 17 Mar 2022 18:20 UTC

To answer more concretely: no, currently no-one knows of a way to transfer the files. The format for the Apple II images is not known, and it seems that the C64 one isn't, either.
I will investigate the Apple II format, at least.

Re: Commodore Flight Simulator II Scenery disks

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Subject: Re: Commodore Flight Simulator II Scenery disks
From: dean.pha...@gmail.com (magnusfalkirk)
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 by: magnusfalkirk - Thu, 17 Mar 2022 18:24 UTC

On Thursday, March 17, 2022 at 1:20:12 PM UTC-5, qkumba wrote:
> To answer more concretely: no, currently no-one knows of a way to transfer the files. The format for the Apple II images is not known, and it seems that the C64 one isn't, either.
> I will investigate the Apple II format, at least.

Looking at this page:

https://www.mobygames.com/game-group/sublogics-flight-simulator-scenery-add-ons

there are 2 other scenery disks that were put out for the Apple II version of FS2, Western European Tour and Scenery Disk 11. The problem is they don't seem to exist anywhere on the net, I even checked eBay. I've got Scenery Disks 1-7, Japan and STAR San Francisco. It would be nice to have more scenery but I guess I'll have to settle for what I have.

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