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computers / comp.ai.philosophy / Gamma Radiation Shielding in the Meta Verse

SubjectAuthor
* Gamma Radiation Shielding in the Meta VerseDouglas Eagleson
`* Re: Gamma Radiation Shielding in the Meta VerseDouglas Eagleson
 `* Re: Gamma Radiation Shielding in the Meta VerseDouglas Eagleson
  `* Re: Gamma Radiation Shielding in the Meta Verseolcott
   `* Re: Gamma Radiation Shielding in the Meta Verseolcott
    +- Re: Gamma Radiation Shielding in the Meta VerseDon Stockbauer
    `- Re: Gamma Radiation Shielding in the Meta VerseDouglas Eagleson

1
Gamma Radiation Shielding in the Meta Verse

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Subject: Gamma Radiation Shielding in the Meta Verse
From: eagleson...@gmail.com (Douglas Eagleson)
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 by: Douglas Eagleson - Mon, 10 Oct 2022 01:40 UTC

I have a small quick basic code that can calculate gamma radiation shielding numbers. It is well documented. Does anybody know the current state of real radiation code in the visual field of apps like games?

Re: Gamma Radiation Shielding in the Meta Verse

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Subject: Re: Gamma Radiation Shielding in the Meta Verse
From: eagleson...@gmail.com (Douglas Eagleson)
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 by: Douglas Eagleson - Tue, 11 Oct 2022 01:55 UTC

On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote:
> I have a small quick basic code that can calculate gamma radiation shielding numbers. It is well documented. Does anybody know the current state of real radiation code in the visual field of apps like games?

well search for gamma shielding and metaverse turned up nothing. I have a C# station in the cellar.
so step one, convert basic to c#. step 2, find/get game.

I will structure the classes for easy use in montecarlo transport code. I have a template for a 1D nuclear simulator.

Re: Gamma Radiation Shielding in the Meta Verse

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Subject: Re: Gamma Radiation Shielding in the Meta Verse
From: eagleson...@gmail.com (Douglas Eagleson)
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 by: Douglas Eagleson - Tue, 11 Oct 2022 01:59 UTC

On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote:
> On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote:
> > I have a small quick basic code that can calculate gamma radiation shielding numbers. It is well documented. Does anybody know the current state of real radiation code in the visual field of apps like games?
> well search for gamma shielding and metaverse turned up nothing. I have a C# station in the cellar.
> so step one, convert basic to c#. step 2, find/get game.
>
> I will structure the classes for easy use in montecarlo transport code. I have a template for a 1D nuclear simulator.

I forgot I have a real good transport function. basically a modified collision function

Re: Gamma Radiation Shielding in the Meta Verse

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From: none...@beez-waxes.com (olcott)
Newsgroups: comp.ai.philosophy
Subject: Re: Gamma Radiation Shielding in the Meta Verse
Date: Thu, 13 Oct 2022 15:03:34 -0500
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 by: olcott - Thu, 13 Oct 2022 20:03 UTC

On 10/10/2022 8:59 PM, Douglas Eagleson wrote:
> On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote:
>> On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote:
>>> I have a small quick basic code that can calculate gamma radiation shielding numbers. It is well documented. Does anybody know the current state of real radiation code in the visual field of apps like games?
>> well search for gamma shielding and metaverse turned up nothing. I have a C# station in the cellar.
>> so step one, convert basic to c#. step 2, find/get game.
>>
>> I will structure the classes for easy use in montecarlo transport code. I have a template for a 1D nuclear simulator.
>
> I forgot I have a real good transport function. basically a modified collision function

TEST
--
Copyright 2022 Pete Olcott

"Talent hits a target no one else can hit;
Genius hits a target no one else can see."
Arthur Schopenhauer

Re: Gamma Radiation Shielding in the Meta Verse

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 by: olcott - Thu, 13 Oct 2022 20:09 UTC

On 10/13/2022 3:03 PM, olcott wrote:
> On 10/10/2022 8:59 PM, Douglas Eagleson wrote:
>> On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote:
>>> On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote:
>>>> I have a small quick basic code that can calculate gamma radiation
>>>> shielding numbers. It is well documented. Does anybody know the
>>>> current state of real radiation code in the visual field of apps
>>>> like games?
>>> well search for gamma shielding and metaverse turned up nothing. I
>>> have a C# station in the cellar.
>>> so step one, convert basic to c#. step 2, find/get game.
>>>
>>> I will structure the classes for easy use in montecarlo transport
>>> code. I have a template for a 1D nuclear simulator.
>>
>> I forgot I have a real good transport function. basically a modified
>> collision function
>
> TEST

TEST

--
Copyright 2022 Pete Olcott

"Talent hits a target no one else can hit;
Genius hits a target no one else can see."
Arthur Schopenhauer

Re: Gamma Radiation Shielding in the Meta Verse

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Subject: Re: Gamma Radiation Shielding in the Meta Verse
From: donstock...@hotmail.com (Don Stockbauer)
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 by: Don Stockbauer - Sat, 15 Oct 2022 15:46 UTC

On Thursday, October 13, 2022 at 3:09:09 PM UTC-5, olcott wrote:
> On 10/13/2022 3:03 PM, olcott wrote:
> > On 10/10/2022 8:59 PM, Douglas Eagleson wrote:
> >> On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote:
> >>> On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote:
> >>>> I have a small quick basic code that can calculate gamma radiation
> >>>> shielding numbers. It is well documented. Does anybody know the
> >>>> current state of real radiation code in the visual field of apps
> >>>> like games?
> >>> well search for gamma shielding and metaverse turned up nothing. I
> >>> have a C# station in the cellar.
> >>> so step one, convert basic to c#. step 2, find/get game.
> >>>
> >>> I will structure the classes for easy use in montecarlo transport
> >>> code. I have a template for a 1D nuclear simulator.
> >>
> >> I forgot I have a real good transport function. basically a modified
> >> collision function
> >
> > TEST
>
> TEST
>
> --
> Copyright 2022 Pete Olcott
>
> "Talent hits a target no one else can hit;
> Genius hits a target no one else can see."
> Arthur Schopenhauer

Maybe everybody is blind.

Re: Gamma Radiation Shielding in the Meta Verse

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Subject: Re: Gamma Radiation Shielding in the Meta Verse
From: eagleson...@gmail.com (Douglas Eagleson)
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 by: Douglas Eagleson - Mon, 17 Oct 2022 04:14 UTC

On Friday, October 14, 2022 at 4:09:09 AM UTC+8, olcott wrote:
> On 10/13/2022 3:03 PM, olcott wrote:
> > On 10/10/2022 8:59 PM, Douglas Eagleson wrote:
> >> On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote:
> >>> On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote:
> >>>> I have a small quick basic code that can calculate gamma radiation
> >>>> shielding numbers. It is well documented. Does anybody know the
> >>>> current state of real radiation code in the visual field of apps
> >>>> like games?
> >>> well search for gamma shielding and metaverse turned up nothing. I
> >>> have a C# station in the cellar.
> >>> so step one, convert basic to c#. step 2, find/get game.
> >>>
> >>> I will structure the classes for easy use in montecarlo transport
> >>> code. I have a template for a 1D nuclear simulator.
> >>
> >> I forgot I have a real good transport function. basically a modified
> >> collision function
> >
> > TEST
>
> TEST
>
> --
> Copyright 2022 Pete Olcott
>
> "Talent hits a target no one else can hit;
> Genius hits a target no one else can see."
> Arthur Schopenhauer
I guess I will need to roll my own corner of the coming internet.
I will start by advertising my own shielding program as loanable.
It will take three months to get it copywrited. Who would care
is my problem?

It does have a capacity to create a fog field? Where fog is ?
A visual effect (a quite arbitrary light energy transform.) of gamma secondary
charged particles. Density

Well that is for who cares.
So where do i begin. Shoot high. So a baby nuclear MonteCarlo needs design.
Given a lego space. And walk thru the simulation.

1
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