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computers / comp.sys.apple2 / latest

Re: Anyone using a < 48K Apple? (thread)

comp.sys.apple2

Posted: 1 Day 2 Hours ago by: Rich Jordan

Mine came as a 48k unit in 1981, with Apple RAM. The vendor I bought from, not long before Apple did its first crackdown on online sales, charged a $100 increment from 16 to 32K and 32 to 48K... I remember seeing the Apple branded 16K

Re: Profile ROM dumps (thread)

comp.sys.apple2

Posted: 1 Day 10 Hours ago by: Antoine Vignau

Greg, I moved the ROM file to the place it belongs;-) Antoine

ProTERM vs Interrupts

comp.sys.apple2

Posted: 1 Day 15 Hours ago by: Oliver Schmidt

Hi, I seem to understand that ProTERM 3.x relies on interrupts when using a SSC. But now, someone claims that ProTERM 2.x works with SSC interrupts being disabled. Is that plausible? Thanks in advance, Oliver

Re: Profile ROM dumps (thread)

comp.sys.apple2

Posted: 1 Day 15 Hours ago by: Andrew Roughan

Awesome. Thanks Greg.

Re: Profile ROM dumps (thread)

comp.sys.apple2

Posted: 1 Day 17 Hours ago by: Greg Wildman

Andrew, I took a look at the card I have and it has the 341-0271-A ROM. I dumped it and added it to the Profile HD section of Antoine's Apple II Documentation Project. I see he has the interface card ROM under the Profile hard drive fold

Re: Profile ROM dumps (thread)

comp.sys.apple2

Posted: 2 Days 15 Hours ago by: Andrew Roughan

Elsewhere, Rob Justice pointed out that> the later version of the card rom that supports the 10mb profile is available here: https://mirrors.apple2.org.za/ftp.apple.asimov.net/emulators/rom_images/Apple%20II%20Interface%20341-0299-B%20ROM

Profile ROM dumps

comp.sys.apple2

Posted: 2 Days 22 Hours ago by: Andrew Roughan

I had a look (e.g. at the emulators/rom_images directory) on Asimov and the Apple II documentation project and I did not see the Profile HD Interface card ROMs. If you have such a ROM please make a dump available for preservation. Thanks!

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 6 Days 12 Hours ago by: qkumba

I put them back up. Only Todd asked, so I thought that only he wanted them. :-)

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 6 Days 12 Hours ago by: qkumba

I put them back up. Only Todd asked, so I thought that only he wanted them. :-)

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 6 Days 23 Hours ago by: magnusfalkirk

was able to download Floppy but not the other two. Are they at the same place as before or are they some where else? maGNUS

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 7 Days 10 Hours ago by: Antoine Vignau

Floppy is a port a Flappy that the company intended to sell. Ted Cohn and Greg Hale are on Facebook and Linkedin. I tried to know the real story behind it, but I never got an official answer. The publisher of Ted & Greg has had troubles at

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 8 Days 6 Hours ago by: qkumba

I'd never heard of it either. It came as a special request.

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 9 Days 4 Hours ago by: Todd Holcomb

Ironic... Thanks for fixing it! I couldn't find any info on the game - googling "apple ii floppy game" doesn't work as you can imagine. And nothing on mobygames.com, my goto site. Anyone have any info on it?

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 9 Days 6 Hours ago by: qkumba

Fixed, uploaded again.

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 9 Days 8 Hours ago by: qkumba

Ha, Floppy can't currently run from a floppy. I used the wrong driver.

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 9 Days 8 Hours ago by: qkumba

Thanks. Maybe I uploaded in ASCII mode or something. I will fix this and re-up.

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 9 Days 10 Hours ago by: Steve Nickolas

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 10 Days 3 Hours ago by: Todd Holcomb

BTW, Floppy crashes to machine language when I try to boot the disk image in Virtual ][. I haven't tried it on real hardware though.

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 10 Days 10 Hours ago by: mmphosis

ORG $0300 LDA #$A3 LDX #$78 loop DEX STA $400,X STA $480,X STA $500,X STA $580,X STA $600,X STA $680,X STA $700,X STA $780,X BNE loop RTS 0FORIv8TO799:READB:POKE I,B:NEXT:DATA169,163,162,120,202,157,0,4,157,128,4,157,0,5,157,

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 10 Days 19 Hours ago by: Brian Patrie

Which is why i prefer to use VLIN. (Though, from ml, either way is fast enough not to see the dirt that your eye can catch with HLIN from BASIC at 1 MHz.) 0300- A9 A3 LDA #$A3 ;"#" 0302- 85 30 STA $30

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 10 Days 19 Hours ago by: Brian Patrie

Erratum: This only seems to apply to AppleSoft--not the ml PLOT, VLINE, and HLINE calls. (Tested with an emulated IIgs3.)

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 11 Days 2 Hours ago by: Todd Holcomb

Thank you! These will soon be available from CQ BBS (cqbbs.ddns.net:6502) in Shrinkit compressed folder format for direct download to your ProDOS hard drive.

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 11 Days 11 Hours ago by: qkumba

http://pferrie.epizy.com/misc/tmp/space%20rescue%209k%20file%20PRODOS%20(san%20inc%20pack).po http://pferrie.epizy.com/misc/tmp/floppy%20PRODOS%20(san%20inc%20pack).po http://pferrie.epizy.com/misc/tmp/flobynoid%20PRODOS%20(san%20inc%20pack

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 12 Days 2 Hours ago by: Todd Holcomb

I'm looking for Space Rescue, Floppy, and Flobynoid to add to the BBS.

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 12 Days 12 Hours ago by: qkumba

I expect that the maintainer is taking a well-earned vacation. I can share with you any title that you'd like.

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 12 Days 19 Hours ago by: Oliver Schmidt

Hi, Looking at the complexity of the HLIN approach, I'm wondering in which aspect it is preferable over a single POKE into screen RAM. Especially because AFAIK that POKE would work both in 40 and 80 col mode. Regards, Oliver

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 12 Days 22 Hours ago by: Jerry Penner

You still have to draw two HLINs because with one you're only setting one half of the byte (the top or the bottom, depending on your Y-coordinate).

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 13 Days 1 Hour ago by: duhas...@gmail.com

Ok I tried the BASIC versions and they work like I want, but I tried to right a little assembly program to test it and I can't get it to work. *300L 0300- A9 A3 LDA #$A3 ;Load "#"

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 13 Days 3 Hours ago by: Todd Holcomb

Did asimov.net stop sorting their files? There are files in /pub/appleii/incoming going back to 3/25/22. I'm unable to download any of your newer ProDOS conversions...

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 14 Days 4 Hours ago by: Brian Patrie

Sorta. This mod will work on a IIe, or IIee, but will misbehave on a IIc, IIc+, or IIgs--which support DGR in firmware. So you'd need to determine what you're running on, and act accordingly (or roll your own PLOT, HLINE, VLINE code)

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 14 Days 4 Hours ago by: Brian Patrie

Better yet, write directly to the colour mask byte: 10 FOR I = 0 TO 47 20 POKE 48,163 30 HLIN 0,39 AT I 40 NEXT 90 ON PEEK(49152) < 128 GOTO 90 : POKE 49168,. (That last line just waits for a key, and clears it.) Or

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 14 Days 10 Hours ago by: qkumba

33 POKE 49237,0 35 HLIN 0,39 AT I * 2 38 POKE 49236,0

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 14 Days 10 Hours ago by: qkumba

33 POKE 49237,0 35 HLIN 0,39 AT I * 2 38 POKE 49236,0

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 14 Days 22 Hours ago by: Kent Dickey

To give a little more detail, try the following: 10 FOR I = 0 TO 23 20 COLOR= 3 30 HLIN 0,39 AT I * 2 40 COLOR= 10 50 HLIN 0,39 AT I * 2 + 1 60 NEXT 70 FOR I = 1 TO 10000000 80 NEXT The HLIN (and VLIN and PLOT) commands

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 15 Days 18 Hours ago by: barrym95838

On Saturday, May 7, 2022 at 12:39:03 PM UTC-7, qkumba wrote:

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 15 Days 20 Hours ago by: Speccie

On 7 May 2022, duhas...@gmail.com wrote As you are working in assembly, you could do as I did with Spectrum when I had a similar problem, and simply copy the screen code, and adapt it as necessary... You can find the code in a //e manual

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 16 Days 5 Hours ago by: I am Rob

The simplest way I have seen so far is to increase the vertical and horizontal window sizes. Increase $21 by 1 and $23 by 1 of zero page, set your htab and vtab then print your character to the bottom right hand corner using COUT. And r

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 16 Days 7 Hours ago by: qkumba

HLINE and VLINE don't scroll.

Re: Screen Scrolling (thread)

comp.sys.apple2

Posted: 16 Days 18 Hours ago by: barrym95838

It might be a bit naughty, but have you tried poking a #$19 into ZP location $23? Proceed at your own risk ... it's way past my bed time.

Screen Scrolling

comp.sys.apple2

Posted: 16 Days 23 Hours ago by: duhas...@gmail.com

Or not scrolling I guess. I want to fill a the text screen with a character, in assembly. I'm using COUT, but the last character will cause the screen to scroll up one line and leave a line blank at the bottom. Is there a good way to pr

Re: new ProDOS ports

comp.sys.apple2

Posted: 18 Days 21 Hours ago by: qkumba

Flobynoid.

Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released (thread)

comp.sys.apple2

Posted: 21 Days 4 Hours ago by: Michael 'AppleWin De

Yes, they _are_ games. You are conflating _what_ defines a game with _quality._ "Proper" Games have: * a winning state, and * a losing state. "Pseudo" Games or Quasi-Games, in contradistinction don't have a winning state, don't have

Re: Dragon's Lair: Escape from Singe's Castle for the Apple (thread)

comp.sys.apple2

Posted: 21 Days 14 Hours ago by: Andrew Roughan

Congratulations. Thank you for continuing to provide new software for our favourite 16bit Apple II

Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released (thread)

comp.sys.apple2

Posted: 21 Days 20 Hours ago by: Your Name

Apple IIGS versions of "Dragon's Lair" games were developed by ReadySoft (the same company that did many other home computer versions of the games) back in the early 1990s. - Dragon's Lair - Dragon's Lair: Escape from Singe's Cas

Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is (thread)

comp.sys.apple2

Posted: 22 Days 2 Hours ago by: Steve Nickolas

This message is in MIME format. The first part should be readable text, while the remaining parts are likely unreadable without MIME-aware tools. --8323329-1477885128-1651450379=:7147 Content-Type: text/plain; charset=iso-8859-1; for

Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released (thread)

comp.sys.apple2

Posted: 22 Days 5 Hours ago by: Your Name

"Space Ace" would be the next obvious one (if not already done). None of them are really "games" though. They're more like animated stories where you occasionally have to push the correct controller at *precisely* the correct time, oth

Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released (thread)

comp.sys.apple2

Posted: 22 Days 8 Hours ago by: magnusfalkirk

Antoine and Olivier, thanks you so much for these Dragon's Lair games! I remember playing Dragon's Lair in the arcade on laserdisc machines and spending lots of time doing that. I can only hope that there are more games that you'll be po

Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released (thread)

comp.sys.apple2

Posted: 22 Days 22 Hours ago by: giorgio.morocutti46

big and fine job! Thanks Antoine & Olivier. Giorgio Apple II and Apple III forever !!!

Re: How to get Syndicomm products? (thread)

comp.sys.apple2

Posted: 23 Days 2 Hours ago by: Chris Vavruska

Did you try google? https://macgui.com/downloads/?file_id747

Re: Anyone using a < 48K Apple? (thread)

comp.sys.apple2

Posted: 23 Days 3 Hours ago by: qkumba

:-) I like the game, but I enjoyed this coding more, even though I just ported the compression. 4am wrote the text and most of the code.

Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is (thread)

comp.sys.apple2

Posted: 23 Days 6 Hours ago by: Garrett Meiers

Awesome! Thanks!

Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released (thread)

comp.sys.apple2

Posted: 23 Days 7 Hours ago by: Antoine Vignau

Thank you for your kind comments, Antoine & Olivier

Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released (thread)

comp.sys.apple2

Posted: 23 Days 10 Hours ago by: James Hall [VE3MYZ]

So much fun, thank you Antoine & Olivier. Very well done. Watching the movie is fun. The quick save & load is very useful when you advance the difficulty levels. I keep thinking of using the movie's from Dragon's Lair as screen savers for t

Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released (thread)

comp.sys.apple2

Posted: 23 Days 13 Hours ago by: Todd Holcomb

Nice - thank you!!

Re: Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released (thread)

comp.sys.apple2

Posted: 23 Days 18 Hours ago by: mousemiki

excellent :)

Dragon's Lair: Escape from Singe's Castle for the Apple IIgs is released

comp.sys.apple2

Posted: 23 Days 19 Hours ago by: Antoine Vignau

Dear All, Don Bluth’s Dragon’s Lair: Escape from Singe's Castle for the Apple IIgs is released today. This is our 4th gift for the 30th anniversary of Brutal Deluxe Software. "Dirk, save me...." Leaping forward, the brave knight ran t

Re: Anyone using a < 48K Apple? (thread)

comp.sys.apple2

Posted: 24 Days 6 Hours ago by: D Finnigan

Just read your overview on the 'Hub. "It is all completely ridiculous." I bet reading your 6502 source and learning about the data structures involved for storing the word list is more interesting than playing the game. ;-)

Re: new ProDOS ports

comp.sys.apple2

Posted: 24 Days 7 Hours ago by: qkumba

Floppy.

Re: new ProDOS ports

comp.sys.apple2

Posted: 24 Days 7 Hours ago by: qkumba

Floppy.

Re: Anyone using a < 48K Apple? (thread)

comp.sys.apple2

Posted: 24 Days 7 Hours ago by: qkumba

We fit a Wordle clone into 16kb. https://github.com/a2-4am/untitled-word-game A 4kb machine would be limited to text and lo-res. That limits things a bit.

Re: A3osX Multi-Tasking OS for Apple III (thread)

comp.sys.apple2

Posted: 24 Days 13 Hours ago by: D Finnigan

That's part of what I was wondering: would anything from BOS be incorporated into a new Apple III operating system. As I recall, Consorti's development was financed by the Apple III community back in the 90s.

Re: Anyone using a < 48K Apple? (thread)

comp.sys.apple2

Posted: 24 Days 13 Hours ago by: D Finnigan

Well starting around Rev 4, the RAM selector blocks were all fixed at 48K, making it difficult to have any inferior RAM configuration. My integer Apple II has a Rev 4 board, with a handwritten date code of 1980. But my Apple II Plus has

Re: new batch of 20 MHz Z80 cards

comp.sys.apple2

Posted: 24 Days 17 Hours ago by: Wyatt Wong

Do you still have the kit to program the CPLD in the Applicard ?

Re: A3osX Multi-Tasking OS for Apple III (thread)

comp.sys.apple2

Posted: 25 Days 4 Hours ago by: Steven Hirsch

For one, the source would be available. I have probably sent a dozen notes to Bob over the years in an attempt at getting the code. He always seems amenable, but never follows up.

Re: Anyone using a < 48K Apple? (thread)

comp.sys.apple2

Posted: 25 Days 5 Hours ago by: Garrett Meiers

It blows my mind to think of a 4K apple II. I know they were offered in the beginning, but that was before they had a DOS. Can't image you'd be able to do much on a 4K system. I've never checked all my II's and II Pluses, to see w

Anyone using a < 48K Apple?

comp.sys.apple2

Posted: 25 Days 5 Hours ago by: D Finnigan

I saw a revision 0 on eBay last week, probably the same one that many others saw. And I noticed it didn't have the whole 48K installed. It was a 16K machine. I also noticed, and probably others did too, that it didn't have the Programmer's

Re: TASC article by Raymond Chen (thread)

comp.sys.apple2

Posted: 25 Days 6 Hours ago by: Garrett Meiers

Thanks for sharing!

RE: Re: FC5025 5.25" USB floppy controller available

comp.sys.apple2

Posted: 25 Days 6 Hours ago by: Garrett Meiers

The problem with the FC5025, is it is read-only, and doesn't support the 2nd side of a flippy disk due to the indexing.

Re: A3osX Multi-Tasking OS for Apple III (thread)

comp.sys.apple2

Posted: 25 Days 7 Hours ago by: D Finnigan

What relation would this project have, if any, to Bob Consorti's BOS?

Re: A3osX Multi-Tasking OS for Apple III (thread)

comp.sys.apple2

Posted: 25 Days 9 Hours ago by: David Schmidt

That's remarkable. :-) It's an idea that's been kicking around in my head for a while... it should be within the realm of possibility to port the A2osX kernel to run on the ///, and of course it has the added advantage of being able

A3osX Multi-Tasking OS for Apple III

comp.sys.apple2

Posted: 26 Days ago by: D Finnigan

https://github.com/A2osX/A3osX Any remarks? :-) ----------- A3osX Introduction A3osX is an operating, programming and execution environment for the Apple /// and Apple ///+ computers. While layered atop of SOS, taking advantage of a

RCR podcast episode on A2Stream

comp.sys.apple2

Posted: 26 Days 4 Hours ago by: Oliver Schmidt

Hi, Paul Hagstrom from the Retro Computing Roundtable podcast was the first to create and publish 3rd party content for my A2Stream program :-) Looking at the runtime of 1:45:00, it seems I released A2Stream 1.2 bringing a fast-forward fe

Re: FC5025 5.25" USB floppy controller available

comp.sys.apple2

Posted: 28 Days 11 Hours ago by: David Schmidt

It is not... but the site doesn't have an SSL certificate, which your browser may or may not care for. Here's the page for ordering - which involves an email: http://shop.deviceside.com/policy.html#contact I don't have any idea if sto

Odell Lake - ripping off some routines?

comp.sys.apple2

Posted: 28 Days 14 Hours ago by: Steve Nickolas

Several years ago, I ripped the sound - and I don't know how well I did it, but it does work - from Odell Lake. https://6.buric.co/odellsnd.dsk.gz I guess since the sound library sits at 7D00..7FFF (more or less, less more, more less) c

Re: A2Stream with fast-forwarding (thread)

comp.sys.apple2

Posted: 28 Days 19 Hours ago by: Oliver Schmidt

Hi Ewen, :-) Thanks for the nice feedback - of course especially from someone with your background! Regards, Oliver

Re: A2Stream with fast-forwarding (thread)

comp.sys.apple2

Posted: 28 Days 20 Hours ago by: Speccie

Oliver, I had a pretty good idea you would have. :-) I was only thinking that as an Apple II does not have a Preferences folder inside a System folder on a disk that is always accessible, and that A2Stream once loaded, may not need a di

Dragon's Lair source code for the Apple IIgs

comp.sys.apple2

Posted: 29 Days 5 Hours ago by: Antoine Vignau

Hi All, Brutal Deluxe Software is proud to release the source code of Dragon's Lair for the Apple IIgs. Happy reading and assembling with Merlin 32 @ http://brutaldeluxe.fr/sourcecode/dragonslair.html #AppleII forever! Antoine Vignau & O

Re: FC5025 5.25" USB floppy controller available

comp.sys.apple2

Posted: 29 Days 11 Hours ago by: fadden

This thread is from about 12 years ago. Various options are available now, depending on what you want to accomplish. For physical disk access, https://applesaucefdc.com/hardware/ may be what you need.

Re: FC5025 5.25" USB floppy controller available

comp.sys.apple2

Posted: 29 Days 14 Hours ago by: gary rockey

Where might I get one of these 5.25 floppy adapters? Device Side Date is locked out. If anyone has one please contact me ...g. L. Rockey...web site wwwglrockey.com ..... email glrockey@att.net

Re: FC5025 5.25

comp.sys.apple2

Posted: 29 Days 14 Hours ago by: gary rockey

Re: FC5025 5.25" USB floppy controller available

comp.sys.apple2

Posted: 29 Days 14 Hours ago by: gary rockey

Re: FC5025 5.25" USB floppy controller available

comp.sys.apple2

Posted: 29 Days 14 Hours ago by: gary rockey

Re: A2Stream with fast-forwarding (thread)

comp.sys.apple2

Posted: 29 Days 16 Hours ago by: Oliver Schmidt

Hi Ewen, As you pretty surely imagine, I already had that idea ;-) I presume, you are not aware, that A2Stream already saves the URLs entered by the user in a file for re-use on a subsequent run. Of course, I can't judge if you conside

Re: A2Stream with fast-forwarding (thread)

comp.sys.apple2

Posted: 29 Days 20 Hours ago by: Speccie

Oliver, For these larger files, what would be nice is if you could stop at any point, and it would save a small file that held the URL for the stream, and where you were in it when you stopped. Then if you went to that same stream again,

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