Rocksolid Light

Welcome to novaBBS (click a section below)

mail  files  register  nodelist  faq  login

If God had a beard, he'd be a UNIX programmer.


computers / comp.sys.apple2 / latest

SANE Conversion Patch

comp.sys.apple2

Posted: 11 Minutes ago by: Stephen Heumann

I've just released a patch that fixes a bug in SANE (the Standard Apple Numerics Environment) on the IIGS. The bug is that when SANE is used to convert a number from a floating-point type to an integer type, it may give the wrong resul

Happy Birthday Michael J. Mahon!!!

comp.sys.apple2

Posted: 2 Days 4 Hours ago by: Anthony Ortiz

To the man, the myth, the legend himself... thank you for your continued patience and kindness and generosity over the years as one of the most valued members of the community. I am always at awe over how much knowledge of the Apple II arca

Re: ProDOS port discussion (thread)

comp.sys.apple2

Posted: 2 Days 21 Hours ago by: qkumba

Finally, I have done this. LP.SERIAL is read on start. It's an eight digits text file that can be edited freely.

Re: How to connect an Apple II to a modern monitor?? (thread)

comp.sys.apple2

Posted: 5 Days 16 Hours ago by: Dirk Froehling

https://www.reactivemicro.com/product/reactivemicro-mini-av2hdmi-video-adapter/ It is supposed to work with Apple ///, II, II Plus, IIe, IIc, and IIc Plus.

Re: How to connect an Apple II to a modern monitor?? (thread)

comp.sys.apple2

Posted: 7 Days 3 Hours ago by: David Schmidt

It will be significant which Apple II exactly they have. Some of the earliest ones (pre-II-plus, early II-plus) will be grotty looking even if you take my advice and find a TV (even an LCD TV) with composite-in and use that. The late

How to connect an Apple II to a modern monitor??

comp.sys.apple2

Posted: 7 Days 4 Hours ago by: MummyChunk

A collegue has an old Apple II computer that they inherited from their grandfather. It still works fine, but the original monitor is broken and they want to use it with a modern monitor. I was asked to help and I've searched online and fou

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 8 Days 3 Hours ago by: Antoine Vignau

The mystery is solved! I think I worked for nothing with my own version, apart from understanding how that thing works. Antoine

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 10 Days 1 Hour ago by: Dirk Froehling

That's it! This works great, thank you, Kelvin (and Eric, of course)! Dirk

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 10 Days 3 Hours ago by: Hurbo Wutz

Hello Dirk, Kelvin ist right. You need localizerGer.shk (by Eric Shepard, German keyboard translator by André Horstmann). After installation you can set translation to German in the Control panel. On a real GS I'm able to name my Hard disk

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 10 Days 4 Hours ago by: Kelvin Sherlock

Take a look at Sheppy's Localizer. There are Italian, French, German and Swedish editions. http://www.sheppyware.net/downloads/downloads-gs/index.html In <k7ii9hFl6nhU1@mid.individual.net> Dirk Froehling <dirk.froehling@freenet.de> wri

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 10 Days 16 Hours ago by: Dirk Froehling

Thanks Antoine. I will try to do a German mapping based on yours. But if you say Sys.Resources did not have any of these mappings in System 6.x, this leaves the question, why did that work once? My wife and I wrote our theses on that IIG

IIgs Gopher Client

comp.sys.apple2

Posted: 11 Days 8 Hours ago by: D Finnigan

Kelvin Sherlock is working on making a Gopher client for the Apple IIgs. Follow his programming progress on Github: https://github.com/ksherlock/gs-gopher/commits/master Changelog.txt alpha 2 --- * "Window" menu is now functional. * Ad

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 12 Days 3 Hours ago by: Antoine Vignau

Hallo Dirk, 1. Only one entry. I did that myself, and for my own need. System 6.x has none by default, I wrote one for French. 2.One would need to create a $8021 resource, with ID 0FFF06xx where xx is the language code. But, there is a pr

Re: http/ftp FST (thread)

comp.sys.apple2

Posted: 12 Days 8 Hours ago by: Dirk Froehling

How cool is that? I will try it soon.

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 12 Days 8 Hours ago by: Dirk Froehling

- Is this the only table you have in you Sys.Resources file or have there been others too, maybe for other languages? - I could not find any information on the correct resource IDs for the different languages. Do you know where I can lo

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 13 Days ago by: Antoine Vignau

Let me correct myself, I forgot what I did but it is clearer now... * * Resource $8021 * 0FF06FF for the default translation table (en français) * * (c) 202x, Antoine Vignau * * transTable (256 bytes) HEX 00010203040506070

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 13 Days ago by: Antoine Vignau

Hallo Dirk, Here is my French translation table, the one I added as the default translation table in my System disk. You'll get the same file twice: the HEX view, and then the detailed view. Toolbox reference volume 3 is your friend here..

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 13 Days 16 Hours ago by: Dirk Froehling

I forgot to ask: Why did you do this? This wasn't neccessary as far as I remember. Maybe the answer would steer me in the right diection.

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 13 Days 16 Hours ago by: Dirk Froehling

Yes, I meant this. Well, yes, I tried that. These settings are correct and identical in both the classical control panel and the NDA version. I also switched the settings several times and this has an effect on the keyboard. And I ca

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 13 Days 23 Hours ago by: Kent Dickey

You said the General Control panel, I think you mean in GSOS, under the Apple Menu->Control Panels, then "General". Maybe also do Ctrl-Apple-ESC, then Control Panel, then Options? I'm suspicious of the Display Language and Keyboard Layo

Re: FASTARC: A generalization of FASTCIRC (thread)

comp.sys.apple2

Posted: 14 Days 4 Hours ago by: Kent Dickey

Yeah, that was a Linux-only bug in KEGS, fixed in KEGS 1.19. Linux always has case-sensitive filesystems, and KEGS was using the wrong subroutine to check for ".po" extension, so it ignored case on Mac, but not on Linux. Kent

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 14 Days 4 Hours ago by: Dirk Froehling

Bonjour Antoine, thanks for your hints! I think I didn't make that clear, it is not an emulated IIGS, it's the real thing. So the translation table should be in sys.resources? I fired up all my resource editors: Genesys, Foundation, R

Re: 8 bytes (thread)

comp.sys.apple2

Posted: 16 Days 20 Hours ago by: fadden

$F4 is PEA, which is harmless enough for what you're doing, but it's a 3-byte instruction.

Re: new ProDOS ports (thread)

comp.sys.apple2

Posted: 17 Days 3 Hours ago by: qkumba

Elite 30k file. Saving commanders will create additional files in the same directory. If there are issues, report them in the ProDOS ports bugs thread.

Re: 8 bytes (thread)

comp.sys.apple2

Posted: 17 Days 4 Hours ago by: vince

yes, most of my sizecoding stuff requires Applesoft because there's a lot of useful graphics routines in the ROMs. I don't always remember to specify as I personally don't come across pre-II+ machines that often. I didn't think to chec

Re: 8 bytes (thread)

comp.sys.apple2

Posted: 17 Days 7 Hours ago by: fadden

Cute. :-) (Note: requires Applesoft.) Could have skipped B8/B9 and started with BDG, though that probably makes the patterns less interesting. (You probably want BDG anyway, or it won't work on a IIgs.)

Re: Apple II on PAL?

comp.sys.apple2

Posted: 17 Days 14 Hours ago by: William Ogilvie

Apple did make an Apple II for the European market that generated PAL or Secam video. I bought a partly populated ( no dynamic RAM or ROMs) in 1982. I don't know how well it worked with PAL or Secam monitors. As-is with a monochrome NT

8 bytes

comp.sys.apple2

Posted: 17 Days 19 Hours ago by: vince

CALL -151 B8: 2C EA 20 F4 F3 20 D8 F3 B8G

Re: Paperboy GS emulation (thread)

comp.sys.apple2

Posted: 18 Days ago by: qkumba

MAME was dropping the fractional part of the phase from the accumulator, so some parts of the sample weren't playing. I've proposed a fix which is waiting for approval or refinement.

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 20 Days 6 Hours ago by: Joshua Bell

You can pass 64-character paths (not counting length). I've heard that internally ProDOS can handle a <=64 character prefix and <=64 character relative path, but you can't pass in or get out a path longer than 64.

Re: Looking for 2 games in Prodos format (thread)

comp.sys.apple2

Posted: 20 Days 19 Hours ago by: qkumba

It's not released yet. It was part of a project that is currently stalled, but there's a separate Wizardry project that fixes the known bugs and includes some other improvements, and my port might be released as part of that project soone

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 20 Days 21 Hours ago by: Brian Patrie

Joshua Bell wrote:

Re: Looking for 2 games in Prodos format (thread)

comp.sys.apple2

Posted: 21 Days 3 Hours ago by: Jérôme Letellier

Just need to have these games in PRODOS format, because I have ONLY a booti card :).

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 21 Days 20 Hours ago by: Hugh Hood

Sent. On 3/5/2023 6:12 PM, Joshua Bell wrote:

Re: Looking for 2 games in Prodos format (thread)

comp.sys.apple2

Posted: 21 Days 20 Hours ago by: magnusfalkirk

I noticed, looking through the request list, that you mentioned you had ported Wizardry I. I checked your folder on Asimov and didn't see it.

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 21 Days 23 Hours ago by: Joshua Bell

Sounds like a good idea - and we can kick the tires on updating the macro table. If you leave the strings empty with "THEN" tokens after them I can find the offsets pretty easily. (And maybe even automate that.) Want to email me the resu

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 21 Days 23 Hours ago by: Hugh Hood

More from the 'I'll bet you're sorry you asked department' ... I took a look (thanks to Ewen's BrkDown) at why AppleWorks 5.1 (unless it is set to 'Reset' in WP settings) loads Version 2.x AWP files with the cursor at or beyond the ver

Re: Looking for 2 games in Prodos format (thread)

comp.sys.apple2

Posted: 21 Days 23 Hours ago by: qkumba

Both of these titles are in my list to port. I just haven't done them yet.

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 22 Days 4 Hours ago by: Hugh Hood

Permit me to modify my statement slightly based on some testing I just completed. If the WP document was originally saved with an earlier version of AppleWorks (e.g. AppleWorks v2.1), AppleWorks 5.1 will load it and display the cursor

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 22 Days 4 Hours ago by: Hugh Hood

Generally speaking, AppleWorks 5.1 will load a WP file with the cursor positioned at the exact same place as it was when the file was last saved. There is an option in 'Other Activities' -> 'Standard Settings' -> 'WP Options' -> '9. Re

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 22 Days 5 Hours ago by: Joshua Bell

Speaking of macro updates... a tester reports that when opening a WP file the bottom of the document is shown which (depending on pagination) means the user may see a blank screen. Looking at the macro ("task") source, I don't see anythi

Re: Looking for 2 games in Prodos format (thread)

comp.sys.apple2

Posted: 22 Days 6 Hours ago by: magnusfalkirk

I just checked my Apple II game software and as far as I know neither game has been convert by qkumba or anyone else yet. What's the reason for needing them in ProDos format, just wanting to see about adding them to Total Replay?

Looking for 2 games in Prodos format

comp.sys.apple2

Posted: 22 Days 9 Hours ago by: Jérôme Letellier

Hi, I am looking two games in PRODOS format for my booti card : World class leader board and Elite. These games are neither in TOTAL REPALY V5 nor in asimov directory : https://mirrors.apple2.org.za/.../collect.../san_inc_prodos/ Thanks

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 22 Days 10 Hours ago by: Antoine Vignau

Thank you Gentlemen! I see an entry for Electric Duet as well. antoine

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 22 Days 12 Hours ago by: Speccie

Antoine, I have added the three application only file types Spectrum uses. I have also built several tools and fonts, and have numbered those sequentially as I created them. I am not sure if there is a repository for those details. Tony D

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 22 Days 16 Hours ago by: Hugh Hood

Excellent! My goodness. You're a quick study. I see why you're paid to do this stuff for a living. Correct again. Speaking of macro updates, if you ever decide to pass more than one selected filename at a time from A2D, it would see

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 22 Days 18 Hours ago by: Joshua Bell

Awesome! I added one, and will make sure to log any others Frank M. and I come up with.

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 22 Days 18 Hours ago by: Joshua Bell

Okie dokie. My source is up at https://github.com/a2stuff/a2d/blob/main/extras/awlaunch.system.s - builds as part of the overall system. I basically rewrote the system file part to follow my own conventions, making a few different trade-o

Re: Output to window with TextEdit (thread)

comp.sys.apple2

Posted: 23 Days 3 Hours ago by: Antoine Vignau

Thank you, Andy! av

Re: GS/OS 6.0.4, German Keyboard Mapping Wrong (thread)

comp.sys.apple2

Posted: 23 Days 3 Hours ago by: Antoine Vignau

Hallo Dirk, There are a couple of possibilities: - your emulator's host OS may swallow keys preventing the emulator to output the correct key combination to generate a character, - In the sys.resources files, there is a resource to map ke

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 23 Days 3 Hours ago by: Antoine Vignau

Hi All, about file types and aux types, I maintain a list @ https://docs.google.com/spreadsheets/d/1HIg5f1gispUvO0r8t6SEww8XM41eUAtn7wkNNDrNPtQ/edit?usp=sharing Your additions are welcome, Antoine

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 23 Days 3 Hours ago by: Hugh Hood

You bet. That would be super. The $380/$280 (along with the other differences from the ProDOS TRM) threw me for a loop when John introduced it for BASIS.SYSTEM. So, I sent him the launcher using $280 knowing that, 'this guy is brilli

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 23 Days 4 Hours ago by: Joshua Bell

Quick update - I have POC of "double click an AWP file in A2D, AppleWorks is launched and opens the file" operational. \o/ Some notes: * When Bitsy Bye invokes BASIS.SYSTEM on a file: * The ProDOS prefix is set to the directory conta

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 23 Days 13 Hours ago by: Andrew Roughan

In theory, there is a process to follow to be assigned an appropriate file type auxtyoe combination. In practice, it probably hasn’t been used in a while and needs some maintenance.

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 23 Days 17 Hours ago by: Joshua Bell

I was talking with John recently and he actually brought up that discussion.. Busy indeed, but not forgotten! Awesome! I've grabbed it and after some tinkering have it building byte-identical with my preferred toolchain (ca65). I'll

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 23 Days 20 Hours ago by: Hugh Hood

Funny you ask. Actually, I already wrote this for the $2003/$2004/$2006 ProDOS startup protocol procedure at the request of John Brooks several years ago. I think he was going to use it with his BASIS.SYSTEM. I sent it to John and I g

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 23 Days 21 Hours ago by: Joshua Bell

Apologies for the thread hijack, Alex! On Friday, March 3, 2023 at 8:45:59 AM UTC-8, Steve Nickolas wrote: Good to know! FWIW, I'd encourage people working on new P-8 projects to not be afraid to pick new type/auxtype values, but als

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 24 Days 6 Hours ago by: Steve Nickolas

Some of my games use $F1 for their extra files. Most of them have an auxtype of 0 (it varies), and many have .OVL or .OVL# (where # is a number) in their filenames. -uso.

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 24 Days 6 Hours ago by: Joshua Bell

Ah yes. I wrote https://github.com/a2stuff/basys33 as a helper here - you can drop it (a BASIS.SYSTEM file) in the same directory as DOS3.3.LAUNCHER and it'll invoke the latter for $F1..$F4 files, or QUIT. Or you can just rename DOS3.3.LA

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 24 Days 11 Hours ago by: Andrew Roughan

DOS 3.3 Launcher also follows this protocol and could be an entertaining use case for you. Of course, the full ProDOS ports make this obsolete for many games but perhaps there’s still a use (non game?) for it.

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood (thread)

comp.sys.apple2

Posted: 24 Days 12 Hours ago by: Alex Lee

Cool, already something to look forward to for KFest 2023 :-) I was struck by the behaviour in the video – I was thinking "I didn't think ProDOS 8 programs could do that!" I've been meaning to setup AppleWorks classic to see what i

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 24 Days 18 Hours ago by: Joshua Bell

Neat. I'd be interested to learn more as you progress - I've been meaning to reach out to you about this. Recently I've been teaching Apple II DeskTop (a.k.a. MouseDesk) to handle load file types with appropriate handlers, for system file

Re: Can anyone help to make the Mister FPGA Apple II core less (thread)

comp.sys.apple2

Posted: 25 Days 3 Hours ago by: Charlie

Thank you for the clarification. Charlie

Re: Can anyone help to make the Mister FPGA Apple II core less half-baked? (thread)

comp.sys.apple2

Posted: 25 Days 3 Hours ago by: qkumba

For ProDOS ports, if the original program saved to disk then the port will save to a file instead on the hdv, and the program won't know the difference.

Re: AppleWorks 5.1 Finder Loader - Calling Hugh Hood (thread)

comp.sys.apple2

Posted: 25 Days 4 Hours ago by: Hugh Hood

Alex, It's nice you noticed. I was hoping someone would eventually. ;-) Yes, it's a finished working product called the AppleWorks 5.1 Finder File Loader Init. It's just not yet released. It works just as the video you saw shows --- dou

Re: Can anyone help to make the Mister FPGA Apple II core less (thread)

comp.sys.apple2

Posted: 25 Days 5 Hours ago by: Charlie

Okay, if you mean a real physical disk then yeah, that's going to be tough. If you mean a disk image, I would think a ProDOS port would include saving to the disk image (.hdv, .po). Maybe someone on this group can correct me if I'm wr

AppleWorks 5.1 Finder Loader - Calling Hugh Hood

comp.sys.apple2

Posted: 25 Days 11 Hours ago by: Alex Lee

Hiya Hugh (and everyone), I came across http://www.apple2works.com/aw51finderloaderdemo.mov on your site and wanted to know – is this available? I couldn't find any additional info. Was this an AW.Init, or something else? Also, was t

Re: Can anyone help to make the Mister FPGA Apple II core less half-baked? (thread)

comp.sys.apple2

Posted: 25 Days 18 Hours ago by: KP

Thank you, but using ports of DOS 3.3 programs to ProDOS is not the goal. I want to be able to use DOS 3.3 programs and save to disk.. On Wednesday, March 1, 2023 at 4:12:47 PM UTC-5, Charlie wrote:

Re: Can anyone help to make the Mister FPGA Apple II core less (thread)

comp.sys.apple2

Posted: 26 Days 2 Hours ago by: Charlie

T24gMy8xLzIwMjMgMjoyMCBBTSwgS1Agd3JvdGU6DQo+IEkgaGF2ZSBub3QgdHJpZWQgdXNp bmcgSERWIGltYWdlcyB3aXRoIHRoZSBNaXN0ZXIgQXBwbGUgSUkgY29yZSBiZWNhdXNlIHNv IG11Y2ggb2Ygd2hhdCBJIHdvdWxkIHdhbnQgdG8gdXNlIGRpc2std3JpdGluZyBmb3Igd291 bGQgYmUgaW4gRE9TIDMuM

Re: Can anyone help to make the Mister FPGA Apple II core less half-baked? (thread)

comp.sys.apple2

Posted: 26 Days 15 Hours ago by: KP

I have not tried using HDV images with the Mister Apple II core because so much of what I would want to use disk-writing for would be in DOS 3.3. You asked "What FPGA is used in the Mister?" The Mister is built around the DE10-nano, whic

Re: Can anyone help to make the Mister FPGA Apple II core less (thread)

comp.sys.apple2

Posted: 27 Days 4 Hours ago by: Charlie

T24gMi8yOC8yMDIzIDEwOjU4IEFNLCBLUCB3cm90ZToNCj4gV293LCB0aGF0IHdvcmtlZCEg IFRoYW5rIHlvdSENCj4gDQo+IFRoZSBuZXh0IHN0ZXAgaXMgbW9yZSBidXJkZW5zb21lLCB0 aG91Z2guICBUaGlzIHRoaW5nIHN0aWxsIHdvbid0IHdyaXRlIHRvIGRpc2sgaW1hZ2VzLi4u DQo+IA0KPiANCj4gT24gV

GS/OS 6.0.4, German Keyboard Mapping Wrong

comp.sys.apple2

Posted: 27 Days 5 Hours ago by: Dirk Froehling

Hi, at some point during revival and upgrading from System 6.0.1 to 6.0.4, my IIGS lost the correct keyboard layout for my German keyboard. I do have some umlaut keys on my keyboard, but they work as if it was a US keyboard, I think, pr

Re: Can anyone help to make the Mister FPGA Apple II core less half-baked? (thread)

comp.sys.apple2

Posted: 27 Days 7 Hours ago by: KP

Wow, that worked! Thank you! The next step is more burdensome, though. This thing still won't write to disk images... On Tuesday, February 28, 2023 at 10:46:35 AM UTC-5, Charlie wrote:

Re: Can anyone help to make the Mister FPGA Apple II core less (thread)

comp.sys.apple2

Posted: 27 Days 7 Hours ago by: Charlie

I had never heard of MiSTer so I looked it up. I found this code: https://github.com/MiSTer-devel/Apple-II_MiSTer In the README.md file there are instructions and I found this: "If you press reset (the right button on the MiST) you'll

Re: apple iic ram upgrade question (thread)

comp.sys.apple2

Posted: 27 Days 7 Hours ago by: Logan T

ok i have it removed, there is plenty of corrosion on the board from the battery hopefully it will be ok

Re: apple iic ram upgrade question (thread)

comp.sys.apple2

Posted: 27 Days 13 Hours ago by: Brian Patrie

Eek! Get that sucker outta there! I think that board includes a real-time clock, and the battery is to keep it alive (though it might also allow you to keep a RAMdisk alive). If you snip it out, you just won't have time (or RAMdisk) p

Can anyone help to make the Mister FPGA Apple II core less half-baked?

comp.sys.apple2

Posted: 27 Days 18 Hours ago by: KP

The Mister FPGA Apple II core is, in a word... half-baked. Perhaps due to the European origins of many of the lead developers of Mister cores, the Commodore 64 core and ZX Spectrum cores are so fully-featured that, in at least the C64 core

Re: Paperboy GS emulation (thread)

comp.sys.apple2

Posted: 1 Month ago by: Edward Armstrong

Yes, can confirm that this fixes the issue. It also helps with some other titles as well (more on this later). Now we're just desperately trying to get a working exe on Windows and we'll be good!

Re: Paperboy GS emulation (thread)

comp.sys.apple2

Posted: 1 Month 1 Day ago by: Kent Dickey

Ed Armstrong emailed me Feb 22 about KEGS not working, and it was an easy fix (for KEGS). Here's what I said: I looked into running it on KEGS. At the title screen, Paperboy is constantly reading the DOC last-sampled-played register, a

apple iic ram upgrade question

comp.sys.apple2

Posted: 1 Month 1 Day ago by: Logan T

hello i just became the new owner of a iic and have been restoring it to my best knowledge and skill. i completed working on the keyboard and was next looking at various boards trying to identify issues. this computer came with a applied en

Re: Appleworks 5.1 Install (thread)

comp.sys.apple2

Posted: 1 Month 1 Day ago by: duhas...@gmail.com

Got those disks and when you run it and pick option 4 it doesn't work. I had to manually run the install system and then it worked fine.

Re: ProDOS port request

comp.sys.apple2

Posted: 1 Month 1 Day ago by: qkumba

I got involved with cracking old Mac software, which is currently taking all of my time, but the pile is getting smaller. Then I'll return to these soon.

82 recent articles found.

rocksolid light 0.7.2
clearneti2ptor