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interests / rec.games.roguelike.nethack / Re: [evilhack] Weapons and prices (was: A +10 orcish dagger - is that possible?)

SubjectAuthor
* [evilhack] A +10 orcish dagger - is that possible?Janis Papanagnou
+* Re: [evilhack] A +10 orcish dagger - is that possible?Janis Papanagnou
|`* [evilhack] Price of weapons (was Re: A +10 orcish dagger - is thatJanis Papanagnou
| `* Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - isJanis Papanagnou
|  `* Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - isRecRanger
|   +* Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - isRecRanger
|   |`- Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - isHarold Hill
|   +- [OT] news servers (was Re: [evilhack] Price of weapons (was Re: A +10 orcish dagJukka Lahtinen
|   +- Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - isJanis Papanagnou
|   `* Experiences and surprises with EvilHackJanis Papanagnou
|    `* Re: Experiences and surprises with EvilHackRecRanger
|     `- Re: Experiences and surprises with EvilHackJanis Papanagnou
`* [evilhack] Weapons and prices (was: A +10 orcish dagger - is thatJanis Papanagnou
 `* Re: [evilhack] Weapons and prices (was: A +10 orcish dagger - is that possible?)RecRanger
  `* Re: [evilhack] Weapons and prices (was: A +10 orcish dagger - is that possible?)Keith Simpson
   `* Re: [evilhack] Weapons and prices (was: A +10 orcish dagger - is that possible?)RecRanger
    `- Re: [evilhack] Weapons and prices (was: A +10 orcish dagger - is that possible?)Keith Simpson

1
[evilhack] A +10 orcish dagger - is that possible?

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From: janis_pa...@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: [evilhack] A +10 orcish dagger - is that possible?
Date: Fri, 3 Mar 2023 17:38:26 +0100
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 by: Janis Papanagnou - Fri, 3 Mar 2023 16:38 UTC

My current character altar-camps and collects a lot of projectiles,
mainly spears (playing a Valkyrie) and various daggers of different
material. But this observation made me shudder:
"Chicoutimi offers 52 gold pieces for your orcish dagger."
Are daggers with a +10 enchantment possible in EvilHack?

Unfortunately I cannot tell whether that dagger was the result of a
divine gift or randomly found; I had received quite some ordinary
gifts, usually +4/+5 armor, but also a couple non-artifact weapons.

Janis

Re: [evilhack] A +10 orcish dagger - is that possible?

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From: janis_pa...@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: [evilhack] A +10 orcish dagger - is that possible?
Date: Fri, 3 Mar 2023 20:00:46 +0100
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 by: Janis Papanagnou - Fri, 3 Mar 2023 19:00 UTC

On 03.03.2023 17:38, Janis Papanagnou wrote:
> My current character altar-camps and collects a lot of projectiles,
> mainly spears (playing a Valkyrie) and various daggers of different
> material. But this observation made me shudder:
> "Chicoutimi offers 52 gold pieces for your orcish dagger."
> Are daggers with a +10 enchantment possible in EvilHack?
>
> Unfortunately I cannot tell whether that dagger was the result of a
> divine gift or randomly found; I had received quite some ordinary
> gifts, usually +4/+5 armor, but also a couple non-artifact weapons.

Its first use provided more information...
"The orcish dagger named (+10) ?? infects the dog!"
"You feel like an evil coward for using a poisoned weapon."
and it now identifies as
"an uncursed orcish dagger of venom"

Though I cannot find such an item in the objects.c source code
(nor in the list of artifacts).

But I find "venom" as a possible "object property" in the Wiki:
"does 1d2 + 10% chance of an additional 6-15 of extra
poison damage, has a 10% chance of instakill by poison"
Does that property influence its price (or is it still possible
that it's a +10 enchanted dagger).

Too bad I cannot use it (without the "evil coward"-penalty).

Janis

[evilhack] Price of weapons (was Re: A +10 orcish dagger - is that possible?)

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From: janis_pa...@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: [evilhack] Price of weapons (was Re: A +10 orcish dagger - is that
possible?)
Date: Sat, 4 Mar 2023 03:24:58 +0100
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 by: Janis Papanagnou - Sat, 4 Mar 2023 02:24 UTC

Started to price-ID some of the many weapons I collected and saw these
two...
"Chicoutimi offers 219 gold pieces for your mithril elven long sword."
"Chicoutimi offers 438 gold pieces for your mithril elven long sword."
The base price of elven long swords is only 40 (IIUC), and I wonder
(a) whether that huge price is again for a special property it has, and
(b) what that factor of 2 means; maybe that one has two properties?

This game of EvilHack is quite a mystery to me...

Janis

Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - is that possible?)

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From: janis_pa...@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - is
that possible?)
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 by: Janis Papanagnou - Sat, 4 Mar 2023 03:27 UTC

On 04.03.2023 03:24, Janis Papanagnou wrote:
> Started to price-ID some of the many weapons I collected and saw these
> two...
> "Chicoutimi offers 219 gold pieces for your mithril elven long sword."
> "Chicoutimi offers 438 gold pieces for your mithril elven long sword."
> The base price of elven long swords is only 40 (IIUC), and I wonder
> (a) whether that huge price is again for a special property it has, and
> (b) what that factor of 2 means; maybe that one has two properties?

And the (unexpected) early end of that game gave the answer...
a +3 mithril elven long sword named (219)
a +0 mithril elven long sword of searching named (438)

Janis

Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - is that possible?)

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Subject: Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - is
that possible?)
From: comicalu...@gmail.com (RecRanger)
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 by: RecRanger - Sun, 5 Mar 2023 03:40 UTC

On Friday, March 3, 2023 at 10:27:37 PM UTC-5, Janis Papanagnou wrote:
> On 04.03.2023 03:24, Janis Papanagnou wrote:
> > Started to price-ID some of the many weapons I collected and saw these
> > two...
> > "Chicoutimi offers 219 gold pieces for your mithril elven long sword."
> > "Chicoutimi offers 438 gold pieces for your mithril elven long sword."
> > The base price of elven long swords is only 40 (IIUC), and I wonder
> > (a) whether that huge price is again for a special property it has, and
> > (b) what that factor of 2 means; maybe that one has two properties?
> And the (unexpected) early end of that game gave the answer...
> a +3 mithril elven long sword named (219)
> a +0 mithril elven long sword of searching named (438)
>
> Janis

Interesting to see you try EvilHack. I may have suggested it to you? I played
Slash'EM exclusively myself for years and years, and love it. EvilHack is
great too. There are some drawbacks for me, though.

EvilHack still limits enchantments. +5 for regular items and +7 for Elven.

Mithril just sells for more money, period. Gemstone, or Crystal sells for *lot*!
An item can have two properties but is incredibly rare. I know armor can, not
sure about weapons. And, yes, object properties make things sell for more.

Also in consideration with buying and selling is racial prejudices. Elves
charge dwarves a whole heck of a lot more for items and buy for less as well.

*I absolutely hate using Google Groups. Now every time I type it takes me to
the bottom of the screen no matter where my cursor is! Annoying! Even more
annoying with auto-hide taskbar (using Windows 10). Is there a tutorial, or
step-by-step guide for dummies on how to setup groups elsewhere? I've tried
using a few of the programs and it always fails.

--

Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - is that possible?)

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Subject: Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - is
that possible?)
From: comicalu...@gmail.com (RecRanger)
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 by: RecRanger - Sun, 5 Mar 2023 03:44 UTC

On Saturday, March 4, 2023 at 10:40:06 PM UTC-5, RecRanger wrote:
> On Friday, March 3, 2023 at 10:27:37 PM UTC-5, Janis Papanagnou wrote:
> > On 04.03.2023 03:24, Janis Papanagnou wrote:
> > > Started to price-ID some of the many weapons I collected and saw these
> > > two...
> > > "Chicoutimi offers 219 gold pieces for your mithril elven long sword."
> > > "Chicoutimi offers 438 gold pieces for your mithril elven long sword."
> > > The base price of elven long swords is only 40 (IIUC), and I wonder
> > > (a) whether that huge price is again for a special property it has, and
> > > (b) what that factor of 2 means; maybe that one has two properties?
> > And the (unexpected) early end of that game gave the answer...
> > a +3 mithril elven long sword named (219)
> > a +0 mithril elven long sword of searching named (438)
> >
> > Janis
> Interesting to see you try EvilHack. I may have suggested it to you? I played
> Slash'EM exclusively myself for years and years, and love it. EvilHack is
> great too. There are some drawbacks for me, though.
>
> EvilHack still limits enchantments. +5 for regular items and +7 for Elven..
>
> Mithril just sells for more money, period. Gemstone, or Crystal sells for *lot*!
> An item can have two properties but is incredibly rare. I know armor can, not
> sure about weapons. And, yes, object properties make things sell for more..
>
> Also in consideration with buying and selling is racial prejudices. Elves
> charge dwarves a whole heck of a lot more for items and buy for less as well.
>
> *I absolutely hate using Google Groups. Now every time I type it takes me to
> the bottom of the screen no matter where my cursor is! Annoying! Even more
> annoying with auto-hide taskbar (using Windows 10). Is there a tutorial, or
> step-by-step guide for dummies on how to setup groups elsewhere? I've tried
> using a few of the programs and it always fails.
>
> --

You can, of course, enchant things higher like you can in NetHack (up to
+9, is it?), but it is just incredibly difficult. And best probably doing it with Elven
weapons and then polymorphing.

--

[OT] news servers (was Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - is that possible?))

<87ilffsdcz.fsf_-_@sonera.fi>

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From: jtfjd...@hotmail.com.invalid (Jukka Lahtinen)
Newsgroups: rec.games.roguelike.nethack
Subject: [OT] news servers (was Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - is that possible?))
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 by: Jukka Lahtinen - Sun, 5 Mar 2023 10:26 UTC

RecRanger <comicaluser@gmail.com> writes:

> *I absolutely hate using Google Groups. Now every time I type it takes me to
> the bottom of the screen no matter where my cursor is! Annoying! Even more

And still you use it?
You could try installing a real newsreader and using for example
eternal-september as the server. ( http://www.eternal-september.org/ )

There are probably also other public news servers you can use, but
that's the one I have used since I was changed to an isp that doesn't
have their own news server.

--
Jukka Lahtinen

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Newsgroups: rec.games.roguelike.nethack
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 by: Janis Papanagnou - Sun, 5 Mar 2023 11:52 UTC

On 05.03.2023 04:40, RecRanger wrote:
> On Friday, March 3, 2023 at 10:27:37 PM UTC-5, Janis Papanagnou wrote:
>> On 04.03.2023 03:24, Janis Papanagnou wrote:
>>> Started to price-ID some of the many weapons I collected and saw these
>>> two...
>>> "Chicoutimi offers 219 gold pieces for your mithril elven long sword."
>>> "Chicoutimi offers 438 gold pieces for your mithril elven long sword."
>>> The base price of elven long swords is only 40 (IIUC), and I wonder
>>> (a) whether that huge price is again for a special property it has, and
>>> (b) what that factor of 2 means; maybe that one has two properties?
>> And the (unexpected) early end of that game gave the answer...
>> a +3 mithril elven long sword named (219)
>> a +0 mithril elven long sword of searching named (438)
>
> Interesting to see you try EvilHack. I may have suggested it to you?

Some time ago I asked here and poster 'nabru' suggested two variants.
It took some time to finish my running Slashem games and get over the
habit of starting another Slashem game, but meanwhile I started quite
some EvilHack games.

> I played
> Slash'EM exclusively myself for years and years, and love it. EvilHack is
> great too. There are some drawbacks for me, though.

I have similar feelings. Neither Nethack nor Slashem or EvilHack is
(sort of) "perfect".

I was looking for a variant with the basic NH-343 design decisions
and also its user interface (NAO version). Plus added more random
level generation; random outdoor levels, more maze types, less boring
repetitions, more (optional) branches. I think it would be good to be
able to earn some more [guaranteed] prizes if you solve specific tasks
in branches. I like harder monsters throughout the game. I prefer less
junk in the dungeons.

I haven't yet found the "right" game.

EvilHack has a couple things I don't like. Unlocking mine-town (while
stylish) reduces exploration options, and you may get stuck without
options. Yet some more quasi instant deaths I don't consider a good
design. Elbereth unlocked for advanced characters is the opposite of
what would be necessary. The dungeon is more varied - that's good -,
but paths are getting much more convoluted (which requires more food
and supports starvation). (And I still don't get the user interface
(e.g. menus) to support my long-time used style.)

> [...]
>
> *I absolutely hate using Google Groups. Now every time I type it takes me to
> the bottom of the screen no matter where my cursor is! Annoying! Even more
> annoying with auto-hide taskbar (using Windows 10). Is there a tutorial, or
> step-by-step guide for dummies on how to setup groups elsewhere? I've tried
> using a few of the programs and it always fails.

I am using a free NNTP provider (news.eternal-september.org)[*] and
a free newsreader software (Thunderbird)[**] for Usenet.

If you install Thunderbird and run it the first time I think it asks
what account you want to create (Email, News). Then you just provide
the required information. Note that eternal-september requires
authorization (username/password) that you get per browser via their
webpage, IIRC. Once installed it works smoothly (and it is fast).

Janis

[*] Other NNTP providers (AIOE, or the one from my internet provider
that I even pay) sadly had shut down their service.

[**] There are certainly other (maybe even better) newsreaders but
I know that Thunderbird at least runs on Windows, too. (I use it on
Linux.)

Experiences and surprises with EvilHack

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From: janis_pa...@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Experiences and surprises with EvilHack
Date: Mon, 6 Mar 2023 04:21:04 +0100
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 by: Janis Papanagnou - Mon, 6 Mar 2023 03:21 UTC

On 05.03.2023 04:40, RecRanger wrote:
> On Friday, March 3, 2023 at 10:27:37 PM UTC-5, Janis Papanagnou wrote:
>> [...]
>
> Interesting to see you try EvilHack. I may have suggested it to you? I played
> Slash'EM exclusively myself for years and years, and love it. EvilHack is
> great too. There are some drawbacks for me, though.

Okay, my current gnomish healer[*] is still alive after 35000 turns.
But it was a horror and yet I still didn't get far:
Achievements completed [in the order presented here]:
You have completed Sokoban.
You have defeated the Goblin King.
You have completed the Gnomish Mines.
and I had a peek into the quest that I quickly left when a silver
dragon came adjacent to me.

Somehow I spent "thousands" of turns to find the portal to Goblin
King. Then I was able to descend into the mines. Many new monsters,
but the horror were the locusts. From real life I didn't expect any
threat, but they death-poisoned me with their attacks. And they come
in groups. The first illness I cured by a prayer, and the next two
by potions of extra healing (the healer's spell did not help, IIRC),
then I fired zaps of fire at them.

So I inspected the Wiki and skimmed through the New Monsters chapter.
It's a horrors, and I have no idea how to handle all these monsters.
My inventory is still mostly unidentified, far too few scrolls of ID
got created. No markers. Just polypiled a couple unihorns and a bag
of tricks to no avail.

The good thing is that I have free action, reflection, and speed.

From an altar I only got staffs as weapons; first I got the +4 Staff
of Holiness (the weapon I used since then), the Staff of Divination
followed later. Are Healer supposed to get just staffs as artifacts?

Elbereth did not really work even after having it learned and burnt
with fire into the ground; monsters didn't get scared. Invisibility
zapped from a wand at self wasn't permanent.

Now I am curious. You wrote that EvilHack is great. Would you mind
to elaborate a bit on that? Given what I've seen this far, myself I
currently consider to switch back to Slashem or try another variant.
There seem to be too few options to handle all these multifold and
new dangers. (Slashem now appears [to me] to be quite trivial in
comparison.)

Janis

[*] My first NH-343 NAO ascension, IIRC, had as well been a (randomly
chosen) gnomish healer. (Not that this would mean anything, given the
difficulty that EvilHack seems to exhibit.)

Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - is that possible?)

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Subject: Re: [evilhack] Price of weapons (was Re: A +10 orcish dagger - is
that possible?)
From: kyle.pel...@gmail.com (Harold Hill)
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 by: Harold Hill - Mon, 6 Mar 2023 16:05 UTC

On Saturday, March 4, 2023 at 10:44:46 PM UTC-5, RecRanger wrote:
> On Saturday, March 4, 2023 at 10:40:06 PM UTC-5, RecRanger wrote:
> > On Friday, March 3, 2023 at 10:27:37 PM UTC-5, Janis Papanagnou wrote:
> > > On 04.03.2023 03:24, Janis Papanagnou wrote:
> > > > Started to price-ID some of the many weapons I collected and saw these
> > > > two...
> > > > "Chicoutimi offers 219 gold pieces for your mithril elven long sword."
> > > > "Chicoutimi offers 438 gold pieces for your mithril elven long sword."
> > > > The base price of elven long swords is only 40 (IIUC), and I wonder
> > > > (a) whether that huge price is again for a special property it has, and
> > > > (b) what that factor of 2 means; maybe that one has two properties?
> > > And the (unexpected) early end of that game gave the answer...
> > > a +3 mithril elven long sword named (219)
> > > a +0 mithril elven long sword of searching named (438)
> > >
> > > Janis
> > Interesting to see you try EvilHack. I may have suggested it to you? I played
> > Slash'EM exclusively myself for years and years, and love it. EvilHack is
> > great too. There are some drawbacks for me, though.
> >
> > EvilHack still limits enchantments. +5 for regular items and +7 for Elven.
> >
> > Mithril just sells for more money, period. Gemstone, or Crystal sells for *lot*!
> > An item can have two properties but is incredibly rare. I know armor can, not
> > sure about weapons. And, yes, object properties make things sell for more.
> >
> > Also in consideration with buying and selling is racial prejudices. Elves
> > charge dwarves a whole heck of a lot more for items and buy for less as well.
> >
> > *I absolutely hate using Google Groups. Now every time I type it takes me to
> > the bottom of the screen no matter where my cursor is! Annoying! Even more
> > annoying with auto-hide taskbar (using Windows 10). Is there a tutorial, or
> > step-by-step guide for dummies on how to setup groups elsewhere? I've tried
> > using a few of the programs and it always fails.
> >
> > --
> You can, of course, enchant things higher like you can in NetHack (up to
> +9, is it?), but it is just incredibly difficult. And best probably doing it with Elven
> weapons and then polymorphing.
>
>
> --
+9 weapons are possible. Years ago (2001), in a very long game, I produced a +9 long sword and a +9 silver saber. I evaporated lots more trying to get some from +7 to +8, and then +8 to +9. But, it was a game of over 220,000 turns, so there was plenty of time.

--
-Harold Hill

Re: Experiences and surprises with EvilHack

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Subject: Re: Experiences and surprises with EvilHack
From: comicalu...@gmail.com (RecRanger)
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 by: RecRanger - Tue, 7 Mar 2023 21:36 UTC

On Sunday, March 5, 2023 at 10:21:08 PM UTC-5, Janis Papanagnou wrote:
> On 05.03.2023 04:40, RecRanger wrote:
> > On Friday, March 3, 2023 at 10:27:37 PM UTC-5, Janis Papanagnou wrote:
> >> [...]
> >
> > Interesting to see you try EvilHack. I may have suggested it to you? I played
> > Slash'EM exclusively myself for years and years, and love it. EvilHack is
> > great too. There are some drawbacks for me, though.
> Okay, my current gnomish healer[*] is still alive after 35000 turns.

That is an achievement in itself!

> So I inspected the Wiki and skimmed through the New Monsters chapter.
> It's a horrors, and I have no idea how to handle all these monsters.
> My inventory is still mostly unidentified, far too few scrolls of ID
> got created. No markers. Just polypiled a couple unihorns and a bag
> of tricks to no avail.

Randomly generated magic markers have been removed from the game. They
can be generated in a couple guaranteed areas and one randomly possible
area.

> The good thing is that I have free action, reflection, and speed.

Careful! Reflection has been nerfed, too! Resistances are revised in
a major way, too. I think it is neat how it works. Gives you an
advantage and disadvantage all in one.

> From an altar I only got staffs as weapons; first I got the +4 Staff
> of Holiness (the weapon I used since then), the Staff of Divination
> followed later. Are Healer supposed to get just staffs as artifacts?

Those staffs are just random magical items, like speed boots, and not
artifacts. Oddly, you cannot type name them yet, for some reason.

> Elbereth did not really work even after having it learned and burnt
> with fire into the ground; monsters didn't get scared. Invisibility
> zapped from a wand at self wasn't permanent.

Elbereth has been nerfed even in 3.6.x and even more so in 3.7.0. It
is unfortunate, but NetHack is becoming EvilHack in many ways as
that dev is now part of the NetHack devteam. EvilHack is based upon
and is always updated to the most current version of NetHack. I
dislike 3.6.x just as much as you and it just gets worse in 3.7.x.

> Now I am curious. You wrote that EvilHack is great. Would you mind
> to elaborate a bit on that? Given what I've seen this far, myself I
> currently consider to switch back to Slashem or try another variant.
> There seem to be too few options to handle all these multifold and
> new dangers. (Slashem now appears [to me] to be quite trivial in
> comparison.)

Despite all of the issues, there are a lot of fun things in EvilHack.
Playing as the different races is quite fun. The giant provides a lot of
interesting advantages as well as challenges. Illithids are amazing.
As well as infidels? Illithid Infidels? (Almost) utterly amazing — their
psionic wave was recently neutered to include spell hunger. There are
also just a lot of other interesting additions that make it fun. And,
as much as there are items of added difficulty, there are several things
added in favor of the player.

> [*] My first NH-343 NAO ascension, IIRC, had as well been a (randomly
> chosen) gnomish healer. (Not that this would mean anything, given the
> difficulty that EvilHack seems to exhibit.)

I've ascended NetHack several times myself. After my first victory
about 5 years ago, after having played since the days of Hack 1.0.0,
the victories came easy. I've ascended a Monk, Archaeologist, Healer
and Tourist. I ascended 3.6.x on my very first try. EvilHack gives me
a challenge and I like it. I've not ascended yet, but I've come close.
EvilHack, sure has those "gotcha" moments, but didn't NetHack many
years ago when we first started playing it?

What really, really kills EvilHack for me is the increased monster
generation as the games goes on. It absolutely eliminates several
playstyles and makes some challenge games near impossible.
By the time you have the Amulet, monster gen is 8x! On top THAT,
nasties automatically spawn in HORDES at the staircases automatically.

And yes, I used to think of Slash'EM as the more difficult NetHack,
but EvilHack makes it look like a sweet 'lil pussycat. EvilHack also
borrows a LOT from GruntHack, which is where a lot of the pure EVIL
comes from.

--

Re: Experiences and surprises with EvilHack

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From: janis_pa...@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: Experiences and surprises with EvilHack
Date: Wed, 8 Mar 2023 06:24:35 +0100
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 by: Janis Papanagnou - Wed, 8 Mar 2023 05:24 UTC

On 07.03.2023 22:36, RecRanger wrote:
> On Sunday, March 5, 2023 at 10:21:08 PM UTC-5, Janis Papanagnou wrote:
>>
>> Okay, my current gnomish healer[*] is still alive after 35000 turns.
>
> That is an achievement in itself!

Yeah, on retrospect, if I just look at the many turns, it feels so.

From the playing experience it feels different; too many turns I've
spent at an (luckily early) altar to get some artifact - at T:~38500
the first one came, Cleaver, shortly after that Mjollnir. Too many
turns I searched for the dlvl:2 portal. For too long most of my loot
was unidentified - meanwhile one of the very very rare scroll of ID
did a "full" ID of what fits at least in open inventory (still a lot
of loot unidentified).

>
> Randomly generated magic markers have been removed from the game. They
> can be generated in a couple guaranteed areas and one randomly possible
> area.

Hmm.. - I wonder why they changed that. With the marker's inherent
restrictions there'd be no necessity for nerfing that (in my book).

>
>> The good thing is that I have free action, reflection, and speed.
>
> Careful! Reflection has been nerfed, too! Resistances are revised in
> a major way, too. I think it is neat how it works. Gives you an
> advantage and disadvantage all in one.

In earlier games (where I died) I just tried to get crowned to have
all resistances instantly become 100%. That's why I don't consider
their incremental advance to be a too clever game design decision.
(I seem to recall that there's another variant that has a two-step
process to get it permanent? Which seems good enough.) But okay, for
me it's not really worth a dispute since my deaths came unexpectedly
elsewhere from (e.g. from gelatinous cubes, locusts, etc.).

>
> Elbereth has been nerfed even in 3.6.x and even more so in 3.7.0. It
> is unfortunate, but NetHack is becoming EvilHack in many ways as
> that dev is now part of the NetHack devteam. EvilHack is based upon
> and is always updated to the most current version of NetHack. I
> dislike 3.6.x just as much as you and it just gets worse in 3.7.x.

There's quite some design decisions that changed in newer NH versions
that I dislike. In many ways it appears [to me] that they implemented
"solutions" for assumed imbalances by unnecessary restrictions and/or
inappropriate changes. (Other variants have addressed such issues in
more appropriate ways, in my book.) And where I'd hoped for more types
of randomly generated dungeons such primitive mirroring of standard
levels have been introduced, or changing only the representation of
mazes without adding anything functional here or adding any diversity.

Not sure about the current development, though; I lost interest in
Nethack and didn't follow it too closely, mostly because the players
of newer Nethack versions nowadays don't seem to post here about their
experiences. Older versions, especially the long lasting NH-343, had
been thoroughly and perpetually discussed, experiences exchanged and
success stories (or stories of blatant failures) posted, and tactics
and strategies suggested and compared.

>
>> Now I am curious. You wrote that EvilHack is great. Would you mind
>> to elaborate a bit on that? Given what I've seen this far, myself I
>> currently consider to switch back to Slashem or try another variant.
>> There seem to be too few options to handle all these multifold and
>> new dangers. (Slashem now appears [to me] to be quite trivial in
>> comparison.)
>
> Despite all of the issues, there are a lot of fun things in EvilHack.
> Playing as the different races is quite fun. The giant provides a lot of
> interesting advantages as well as challenges. Illithids are amazing.
> As well as infidels? Illithid Infidels? (Almost) utterly amazing — their
> psionic wave was recently neutered to include spell hunger. There are
> also just a lot of other interesting additions that make it fun. And,
> as much as there are items of added difficulty, there are several things
> added in favor of the player.

I first started the game with any random selection I got. Meanwhile I
skip some combinations. I played some centaurian and a giant race. And
was it a convict that I played but that quickly died? Although the RNG
has chosen a few Infidels for me, my capabilities weren't yet developed
enough to keep them alive beyond early game.

>
> I've ascended NetHack several times myself. After my first victory
> about 5 years ago, after having played since the days of Hack 1.0.0,

Wow, you must have played longer than I did. My first game was, IIRC,
a Hack 1.0.3/4 on an IBM DOS system of a friend of mine ~35 years ago?

> the victories came easy. I've ascended a Monk, Archaeologist, Healer
> and Tourist. I ascended 3.6.x on my very first try. EvilHack gives me
> a challenge and I like it. I've not ascended yet, but I've come close.

Amazing! 8-)

> EvilHack, sure has those "gotcha" moments, but didn't NetHack many
> years ago when we first started playing it?

I am certainly biased here; with Nethack I was spoiled to a large
extent, skimming the source code and whatnot for information. Though
my impression was still that a lot could be derived from Real Life
and from many sources (like literature/film, history, good judgement).
The switch to Slashem left at least the base game logic as invariant;
I felt quite comfortable with its changes and extensions. I don't have
that feeling (at least not yet) with EvilHack.

Now I take some time to follow other players on hardfought to get some
impression about changes I should be aware of. But what I observed was
just a WoW (World of Warcraft) feeling, when hordes of monsters appear
and it all becomes just a mindless - flashy in WoW - hack'n'slash orgy.

>
> What really, really kills EvilHack for me is the increased monster
> generation as the games goes on. It absolutely eliminates several
> playstyles and makes some challenge games near impossible.
> By the time you have the Amulet, monster gen is 8x! On top THAT,
> nasties automatically spawn in HORDES at the staircases automatically.

Hmm.., I suppose I've seen some such scenes at hardfought. Horrible.

>
> And yes, I used to think of Slash'EM as the more difficult NetHack,
> but EvilHack makes it look like a sweet 'lil pussycat. EvilHack also
> borrows a LOT from GruntHack, which is where a lot of the pure EVIL
> comes from.

I don't know GruntHack. I checked out some of the older roguelikes
(Moria, Omega, Larn) decades ago, made some steps in Adom, later I
tried out Spork, maybe started another one, but that's it, I think.

Janis

[evilhack] Weapons and prices (was: A +10 orcish dagger - is that possible?)

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From: janis_pa...@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: [evilhack] Weapons and prices (was: A +10 orcish dagger - is that
possible?)
Date: Thu, 9 Mar 2023 19:44:05 +0100
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 by: Janis Papanagnou - Thu, 9 Mar 2023 18:44 UTC

I am playing a Cha:15 Healer.
A shop, "Touverac's antique weapons outlet", dlvl:5.

You see here 11 crossbow bolts (for sale, 1683 zorkmids).
"For you, scalawag; 153 zorkmids per crossbow bolt."
P - 11 crossbow bolts (unpaid, 1683 zorkmids) (11 aum).

Neither gold nor platinum, but nonetheless worth 153 zk
every single crossbow bolt. And my pet cannot pick one up,
they are cursed. - What can that be to be so expensive?

Janis

Re: [evilhack] Weapons and prices (was: A +10 orcish dagger - is that possible?)

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Subject: Re: [evilhack] Weapons and prices (was: A +10 orcish dagger - is that possible?)
From: comicalu...@gmail.com (RecRanger)
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 by: RecRanger - Fri, 10 Mar 2023 01:31 UTC

On Thursday, March 9, 2023 at 1:44:09 PM UTC-5, Janis Papanagnou wrote:
> I am playing a Cha:15 Healer.
> A shop, "Touverac's antique weapons outlet", dlvl:5.
>
> You see here 11 crossbow bolts (for sale, 1683 zorkmids).
> "For you, scalawag; 153 zorkmids per crossbow bolt."
> P - 11 crossbow bolts (unpaid, 1683 zorkmids) (11 aum).
>
> Neither gold nor platinum, but nonetheless worth 153 zk
> every single crossbow bolt. And my pet cannot pick one up,
> they are cursed. - What can that be to be so expensive?
>
> Janis

Been a long while since I've played, trying my hand at a pacifist in
ADOM, but I'm pretty sure missiles can have fire, cold or venom
object properties.

--

Re: [evilhack] Weapons and prices (was: A +10 orcish dagger - is that possible?)

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Subject: Re: [evilhack] Weapons and prices (was: A +10 orcish dagger - is that possible?)
From: keith.si...@gmail.com (Keith Simpson)
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 by: Keith Simpson - Fri, 17 Mar 2023 12:25 UTC

For the record, I'm not a member of the NetHack devteam.

Re: [evilhack] Weapons and prices (was: A +10 orcish dagger - is that possible?)

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Subject: Re: [evilhack] Weapons and prices (was: A +10 orcish dagger - is that possible?)
From: comicalu...@gmail.com (RecRanger)
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 by: RecRanger - Mon, 27 Mar 2023 22:00 UTC

On Friday, March 17, 2023 at 8:25:10 AM UTC-4, Keith Simpson wrote:
> For the record, I'm not a member of the NetHack devteam.

I appreciate the info and setting the record straight! I read somewhere that
you joined the devteam and the misinformation was not corrected there. The
last I knew, anyways.

--

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 by: Keith Simpson - Mon, 27 Mar 2023 22:28 UTC

On Monday, March 27, 2023 at 6:00:21 PM UTC-4, RecRanger wrote:
> On Friday, March 17, 2023 at 8:25:10 AM UTC-4, Keith Simpson wrote:
> > For the record, I'm not a member of the NetHack devteam.
> I appreciate the info and setting the record straight! I read somewhere that
> you joined the devteam and the misinformation was not corrected there. The
> last I knew, anyways.
>
>
> --

Heh weird. I've made a few contributions, maybe that's where that came from? Or maybe someone got devteam confused with becoming a NAO admin.

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