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interests / rec.games.roguelike.nethack / rust trap

SubjectAuthor
* rust trapYosemite Sam
`- Re: rust trapJanis Papanagnou

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rust trap

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Subject: rust trap
From: niod...@hotmail.com (Yosemite Sam)
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 by: Yosemite Sam - Mon, 3 Apr 2023 02:44 UTC

Rust traps are one of my fears. It won't do to descend with a very corroded
long sword. There was a rust trap in my starting room. I tried to destroy it
by running it out of water. No rust traps in my foyer. The effort was futile.
I hit it about 100 times and it still continues to exist much to my dismay.

Re: rust trap

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From: janis_pa...@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: rust trap
Date: Mon, 3 Apr 2023 09:57:07 +0200
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 by: Janis Papanagnou - Mon, 3 Apr 2023 07:57 UTC

On 03.04.2023 04:44, Yosemite Sam wrote:
> Rust traps are one of my fears. It won't do to descend with a very corroded
> long sword.

Yes, they are a nuisance.[*] Especially early game you need every
point of damage done to monsters and can not afford a rust-malus.

> There was a rust trap in my starting room. I tried to destroy it
> by running it out of water. No rust traps in my foyer.

(Well, you could have just ignored it once it was identified.)

> The effort was futile.
> I hit it about 100 times and it still continues to exist much to my dismay.

(Can rust-traps dry out?)

It would probably be wiser to obtain a pick-axe and dig a pit on
that square.

Janis

[*] In EvilHack even worse; at some corrosion level items disappear.
This happened during a fountain dip for Excalibur -> weapon gone.
Also wading through shallow water seems to disintegrate metal boots
after some turns.
Recently I wanted to uncurse The One Ring of Gollum by dipping it
into a fountain; to my surprise this specific "indestructible" item
got rusty and only just before it would have got destroyed I stopped
the dipping.

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