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interests / rec.games.roguelike.nethack / Re: Instant death challenge at Hardfought?

SubjectAuthor
* Instant death challenge at Hardfought?Janis Papanagnou
+* Re: Instant death challenge at Hardfought?nabru
|`* Re: Instant death challenge at Hardfought?CSS Dixieland
| `- Re: Instant death challenge at Hardfought?Janis Papanagnou
`* Re: Instant death challenge at Hardfought?Jukka Lahtinen
 +- Re: Instant death challenge at Hardfought?Janis Papanagnou
 `* Re: Instant death challenge at Hardfought?nabru
  +* Re: Instant death challenge at Hardfought?Janis Papanagnou
  |`- Re: Instant death challenge at Hardfought?RecRanger
  `- Re: Instant death challenge at Hardfought?Jukka Lahtinen

1
Instant death challenge at Hardfought?

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From: janis_pa...@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Instant death challenge at Hardfought?
Date: Wed, 24 May 2023 17:08:19 +0200
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 by: Janis Papanagnou - Wed, 24 May 2023 15:08 UTC

On the Hardfought EU server there's a user post163 who is continuously
"playing" games in various variants, each one dying at Xp:1/0 T:1 with
"Do not pass Go. Do not collect 200 zorkmids." - Is that sort of a new
challenge?

Janis

Re: Instant death challenge at Hardfought?

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From: nab...@nabru.rocks (nabru)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: Instant death challenge at Hardfought?
Date: Wed, 24 May 2023 19:22:56 -0300
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 by: nabru - Wed, 24 May 2023 22:22 UTC

Em 24/05/2023 12:08, Janis Papanagnou escreveu:
> On the Hardfought EU server there's a user post163 who is continuously
> "playing" games in various variants, each one dying at Xp:1/0 T:1 with
> "Do not pass Go. Do not collect 200 zorkmids." - Is that sort of a new
> challenge?
>
> Janis

I think they just enjoy dying. Well, there's something for everyone.

--
nabru

Re: Instant death challenge at Hardfought?

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Subject: Re: Instant death challenge at Hardfought?
From: cssdixie...@gmail.com (CSS Dixieland)
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 by: CSS Dixieland - Wed, 24 May 2023 23:56 UTC

On Wednesday 24 May 2023 at 22:24:58 UTC, nabru wrote:
> Em 24/05/2023 12:08, Janis Papanagnou escreveu:
> > On the Hardfought EU server there's a user post163 who is continuously
> > "playing" games in various variants, each one dying at Xp:1/0 T:1 with
> > "Do not pass Go. Do not collect 200 zorkmids." - Is that sort of a new
> > challenge?
> >
> > Janis
> I think they just enjoy dying. Well, there's something for everyone.
>
> --
> nabru
Yes, Mister Papanagnou, yesterday I sent to Mister Post163 a scroll during one of his early dying games (the scroll with my message is delivered by the postman who makes his route inside the game). I respectfully asked the player about his play in a number of Nethack varieties. As Mister Nabru comments, for some reason the player seems to enjoy early deaths. Certainly the complexity of Nethack has something to offer to every kind of player. We are really fortunate in being enthusiasts of a game that needs very few computer resources, but that features an incredible degree of sophistication for the player. Those who prefer arcade games of 'point and shoot', or those inclined to computer games with heavy graphics, are a different kind of players. I love Chess and I love Nethack, and I play both SLOWLY, thinking my moves. Of course I often need to save the game, and continue playing it on another day, but that is my style of playing. No rapid games for me, I prefer games in which I have plenty of time for making every decision.

Re: Instant death challenge at Hardfought?

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From: janis_pa...@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: Instant death challenge at Hardfought?
Date: Thu, 25 May 2023 02:23:50 +0200
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 by: Janis Papanagnou - Thu, 25 May 2023 00:23 UTC

On 25.05.2023 01:56, CSS Dixieland wrote:
> On Wednesday 24 May 2023 at 22:24:58 UTC, nabru wrote:
>> Em 24/05/2023 12:08, Janis Papanagnou escreveu:
>>> On the Hardfought EU server there's a user post163 who is
>>> continuously "playing" games in various variants, each one dying
>>> at Xp:1/0 T:1 with "Do not pass Go. Do not collect 200 zorkmids."
>>> - Is that sort of a new challenge?
>>>
>> I think they just enjoy dying. Well, there's something for
>> everyone.
>>
> [...] I respectfully asked the player about his play in a number of
> Nethack varieties. As Mister Nabru comments, for some reason the
> player seems to enjoy early deaths. [...]

There are roguelike tournaments that have prizes for certain
achievements, wins or deaths. I suspected such an achievement
on a meta-level, since here there's no setup that you have to
play; all these games start and *end* at turn #1. So the joy
would be the "Collector's Joy" (sort of), to perform a single
deadly action in every variant. Not so much the joy of playing.
Bizarre and fancy.

Janis

Re: Instant death challenge at Hardfought?

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From: jtfjd...@hotmail.com.invalid (Jukka Lahtinen)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: Instant death challenge at Hardfought?
Date: Thu, 25 May 2023 22:42:43 +0300
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 by: Jukka Lahtinen - Thu, 25 May 2023 19:42 UTC

Janis Papanagnou <janis_papanagnou+ng@hotmail.com> writes:

> On the Hardfought EU server there's a user post163 who is continuously
> "playing" games in various variants, each one dying at Xp:1/0 T:1 with
> "Do not pass Go. Do not collect 200 zorkmids." - Is that sort of a new
> challenge?

Is the player actually dying in those games, or just escaping the
dungeon immediately?
Continuously dying during the first move doesn't sound very likely, I
would think even suiciding would mostly take more than one turn.

--
Jukka Lahtinen

Re: Instant death challenge at Hardfought?

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From: janis_pa...@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: Instant death challenge at Hardfought?
Date: Thu, 25 May 2023 22:24:20 +0200
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 by: Janis Papanagnou - Thu, 25 May 2023 20:24 UTC

On 25.05.2023 21:42, Jukka Lahtinen wrote:
> Janis Papanagnou <janis_papanagnou+ng@hotmail.com> writes:
>
>> On the Hardfought EU server there's a user post163 who is continuously
>> "playing" games in various variants, each one dying at Xp:1/0 T:1 with
>> "Do not pass Go. Do not collect 200 zorkmids." - Is that sort of a new
>> challenge?
>
> Is the player actually dying in those games, or just escaping the
> dungeon immediately?
> Continuously dying during the first move doesn't sound very likely, I
> would think even suiciding would mostly take more than one turn.

I've collected some screen-shots where you see a bit more information
about the circumstances

http://random.gridbug.de/post163_level_1_deaths.txt

(activate UTF-8 encoding in the browser if you see characters garbled).

Janis

Re: Instant death challenge at Hardfought?

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From: nab...@nabru.io (nabru)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: Instant death challenge at Hardfought?
Date: Thu, 25 May 2023 20:22:14 -0300
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 by: nabru - Thu, 25 May 2023 23:22 UTC

Às 16:42 de 25/05/2023, Jukka Lahtinen escreveu:
> Janis Papanagnou <janis_papanagnou+ng@hotmail.com> writes:
>
>> On the Hardfought EU server there's a user post163 who is continuously
>> "playing" games in various variants, each one dying at Xp:1/0 T:1 with
>> "Do not pass Go. Do not collect 200 zorkmids." - Is that sort of a new
>> challenge?
>
> Is the player actually dying in those games, or just escaping the
> dungeon immediately?
> Continuously dying during the first move doesn't sound very likely, I
> would think even suiciding would mostly take more than one turn.
>

They usually die by trying to ride their horse or, when they start with
scroll of genocide, by genociding their race.

--
nabru.

Re: Instant death challenge at Hardfought?

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From: janis_pa...@hotmail.com (Janis Papanagnou)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: Instant death challenge at Hardfought?
Date: Fri, 26 May 2023 02:51:30 +0200
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 by: Janis Papanagnou - Fri, 26 May 2023 00:51 UTC

On 26.05.2023 01:22, nabru wrote:
> Às 16:42 de 25/05/2023, Jukka Lahtinen escreveu:
>> Continuously dying during the first move doesn't sound very likely, I
>> would think even suiciding would mostly take more than one turn.
>
> They usually die by trying to ride their horse or, when they start with
> scroll of genocide, by genociding their race.

Or by zapping a deadly wand at self (or the ray reflected from a wall).

Janis

Re: Instant death challenge at Hardfought?

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Subject: Re: Instant death challenge at Hardfought?
From: comicalu...@gmail.com (RecRanger)
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 by: RecRanger - Fri, 26 May 2023 01:55 UTC

On Thursday, May 25, 2023 at 8:53:20 PM UTC-4, Janis Papanagnou wrote:
> On 26.05.2023 01:22, nabru wrote:
> > Às 16:42 de 25/05/2023, Jukka Lahtinen escreveu:
> >> Continuously dying during the first move doesn't sound very likely, I
> >> would think even suiciding would mostly take more than one turn.
> >
> > They usually die by trying to ride their horse or, when they start with
> > scroll of genocide, by genociding their race.
> Or by zapping a deadly wand at self (or the ray reflected from a wall).
>
> Janis

Without the mailer daemon inquiry, one could also assume start scumming.

--

Re: Instant death challenge at Hardfought?

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From: jtfjd...@hotmail.com.invalid (Jukka Lahtinen)
Newsgroups: rec.games.roguelike.nethack
Subject: Re: Instant death challenge at Hardfought?
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 by: Jukka Lahtinen - Fri, 26 May 2023 15:20 UTC

nabru <nabru@nabru.io> writes:
> Às 16:42 de 25/05/2023, Jukka Lahtinen escreveu:

>> Is the player actually dying in those games, or just escaping the
>> dungeon immediately?
>> Continuously dying during the first move doesn't sound very likely, I
>> would think even suiciding would mostly take more than one turn.

> They usually die by trying to ride their horse or, when they start
> with scroll of genocide, by genociding their race.

Ah, that explains it. So, apparently they are mostly knigts.
To avoid this, whenever I happen to have a knight, I wait until my max
hp is at least 20 before trying to mount.

--
Jukka Lahtinen

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