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interests / rec.games.frp.dnd / Re: Vancian Magic?!?

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o Vancian Magic?!?kyonshi

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Re: Vancian Magic?!?

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From: gmke...@gmail.com (kyonshi)
Newsgroups: rec.games.frp.dnd
Subject: Re: Vancian Magic?!?
Date: Sat, 30 Dec 2023 11:57:46 +0100
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 by: kyonshi - Sat, 30 Dec 2023 10:57 UTC

On 11/10/2023 11:12 PM, Paul Tatro wrote:
> Cheers!
> Xarfaggio's Physical Malepsy
>
> School: Necromancy
> Level: 4
> Effect: This spell causes a debilitating malaise in a target creature, reducing its Strength and Dexterity by 2d4 for 1 hour. A successful Constitution saving throw halves the effect.
> Arnhoult's Sequestrious Digitalia
>
> School: Conjuration
> Level: 3
> Effect: The caster temporarily gains control of a target's hands from a distance, able to manipulate objects or perform simple tasks. Lasts for 10 minutes or until concentration is broken.
> Lutar Brassnose's Twelve-fold Bounty
>
> School: Transmutation
> Level: 5
> Effect: This spell multiplies any non-magical item the caster is holding by twelve. The duplicates last for 24 hours before vanishing.
> The Spell of Forlorn Encystment
>
> School: Abjuration
> Level: 7
> Effect: Imprisons a target creature within an impenetrable sphere buried deep beneath the earth. The sphere is immune to all damage and spells. Lasts for 30 days or until dispelled.
> Finkler's Old-fashioned Froust
>
> School: Evocation
> Level: 2
> Effect: Releases a burst of cold air that chills and slows enemies within a 20-foot radius. Affected creatures have their speed halved for 1 minute.
> Clambard's Rein of Long Nerves
>
> School: Enchantment
> Level: 4
> Effect: This spell heightens the caster's senses, granting advantage on Perception checks and immunity to being surprised for 8 hours.
> The Green and Purple Postponement of Joy
>
> School: Illusion
> Level: 3
> Effect: Creates an illusory, mesmerizing display that captivates all who see it, causing them to lose their next action in awe.
> Panguire's Triumphs of Discomfort
>
> School: Enchantment
> Level: 1
> Effect: Causes a target creature to feel extreme discomfort, imposing disadvantage on concentration checks for 10 minutes.
> Lugweiler's Dismal Itch
>
> School: Necromancy
> Level: 2
> Effect: Inflicts an unbearable itching on a target, causing distraction and a -2 penalty to AC and Dexterity saving throws for 1 hour.
> Khulip's Nasal Enhancement
>
> School: Transmutation
> Level: 1
> Effect: Enhances the target's sense of smell, granting the ability to track creatures by scent and detect poisons or hidden creatures within 30 feet.
> Rad's Pervasion of the Incorrect Chord
>
> School: Illusion
> Level: 3
> Effect: Causes dissonance in the minds of those who hear it, confusing them and causing them to take a -1 penalty on all attack rolls, ability checks, and saving throws for 10 minutes.
> Felojun's Second Hypnotic Spell
>
> School: Enchantment
> Level: 4
> Effect: Paralyzes a target creature with a hypnotic pattern. The target is incapacitated and unable to move for up to 1 minute, or until the spell is broken by damage or another effect.
> Phandaal Gyrator Spell
>
> School: Transmutation
> Level: 5
> Effect: Causes a target creature or object to spin rapidly in the air. Can be used to disorient enemies or move objects. Lasts for up to 1 minute.
> The Spell of the Omnipotent Sphere
>
> School: Abjuration
> Level: 6
> Effect: Creates a powerful forcefield around the caster, granting immunity to all damage and spell effects for 1 minute.
> The Charm of Untiring Nourishment
>
> School: Conjuration
> Level: 3
> Effect: The target can survive without food, water, or air for up to 7 days.
> The Spell of Internal Effervescence
>
> School: Evocation
> Level: 7
> Effect: Causes a target creature's blood to boil, dealing 6d10 fire damage. A successful Constitution saving throw halves the damage.
> The Excellent Prismatic Sphere
>
> School: Abjuration
> Level: 8
> Effect: Creates a multi-layered sphere of light around the caster that damages and repels enemies. Each layer has a different effect based on the color of the light.
> The Call of the Violent Cloud
>
> School: Conjuration
> Level: 4
> Effect: Summons a sentient cloud that can transport the caster and up to four others to a location within 100 miles.
> Phandaal's Critique of the Chill
>
> School: Evocation
> Level: 3
> Effect: Releases a wave of freezing energy, dealing 5d8 cold damage to all creatures in a 30-foot cone.
> The Inside Out and Over
>
> School: Transmutation
> Level: 9
> Effect: Inverts the terrain within a 100-foot radius, creating a labyrinth of inverted earth and sky. Lasts for 10 minutes.
> The Spell of Temporal Stasis
>
> School: Transmutation
> Level: 9
> Effect: Freezes time for everyone but the caster in a 60-foot radius for 1 minute. The caster can act normally during this time.
> Thasdrubal's Laganetic Transfer
>
> School: Conjuration
> Level: 6
> Effect: Teleports the caster and up to eight willing creatures to any known location on the same plane of existence.
>
>
> On Saturday, September 2, 1995 at 2:00:00 AM UTC-5, John Olsson wrote:
>> Have someone designed (A)D&D equivalents of the spells that appear in Jack Vance's books? Since my native (is it correct to use this word here?) language isn't English and I don't live in an Englishspeaking country (I live in Sweden, Europe), I have some problems with translateing the spellnames to Swedish... :)
>> For those who haven't read anything from The Dying Earth series, I can warmly recommend them, since some parts of (A)D&D is based upon these.
>> I belive that using spellnames like these gives a better athmosphere to the game. I think it sounds better to say something like "The Enchantment of Vertical Emancipation" instead of just "fly", or "Phandaal's Seamless Mantle of Transparency"...
>> Below, I have included the spellnames of the spells that appear in TDE as well as some comments, which I think is correct. If they aren't could someone please correct my mistakes or fill in the blanks? Perhaps you could even help me with designing these spells for (A)D&D?!? Well, whatever, here comes the list:
>> Xarfaggio's Physical Malepsy
>> I know that mal- means something bad, as in malfunctioning, but what does
>> malepsy mean? I have tried to look up the word in my dictionaries, but
>> I haven't found any explanation to this word...
>> Arnhoult's Sequestrious Digitalia
>> Sequestrios mean to part (I think) and digitalia is perhaps a reference to
>> digits, fingers? If this is correct, the spellname would suggest that the
>> persons fingers would part from the body, and thus this would be a splendid
>> pickpocket-spell?
>> Lutar Brassnose's Twelve-fold Bounty
>> The Spell of Forlorn Encystment
>> Imprisons the victim in a pore in the Earth's crust exactly 45 miles below the
>> surface...
>> Finkler's Old-fashioned Froust
>> What does froust mean?
>> Clambard's Rein of Long Nerves
>> The Green and Purple Postponement of Joy
>> Panguire's Triumphs of Discomfort
>> Lugweiler's Dismal Itch
>> Khulip's Nasal Enhancement
>> Rad's Pervasion of the Incorrect Chord
>> Felojun's Second Hypnotic Spell
>> This could be some sort of paralysing enchantment
>> Phandaal Gyrator Spell
>> The victim is caused to spin in the air at any speed or height!
>> (Well, any speed means that the victim could rotate at such a speed that arms
>> and legs would part from the body... An example of this is given in The Dying
>> Earth.)
>> The Spell of the Omnipotent Sphere
>> As omnipotent means something *very* powerful, this could be some kind of
>> expanding forcefield?
>> The Charm of Untiring Nourishment
>> Allows the reciepient to survive without food nor air.
>> The Spell of Internal Effervescence
>> Sounds *very* nasty, since effervescence means boiling...
>> The Excellent Prismatic Sphere
>> A spray of stabbing rays - very prety and very deadly!
>> The Call of the Violent Cloud
>> Summons a sentient pillar of smoke - a one way transportation spell.
>> Phandaal's Critique of the Chill
>> Seems to be some sort of freezing spell...
>> The Inside Out and Over
>> Inverts the topology of the surrounding area... I think this one is not to be
>> cast outside in the open... :)
>> The Spell of Temporal Stasis
>> This is a time-stop, but it sounds better to say "The Spell of Temporal Stasis"
>> then just "Time-stop", don't you think?
>> Thasdrubal's Laganetic Transfer
>> If I remember correctly, laganetic means some kind of transportation?
>>
>> I hope I haven't upset anyone by posting this... ;)
>>
>> John Olsson


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interests / rec.games.frp.dnd / Re: Vancian Magic?!?

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