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Posted: 30 Minutes ago by: B. R. 'BeAr' EdersonDepends. If you are near the exit of a room and monsters just enter from a door on the other side of the room (the entry point being in a straight line from your current position, which makes monsters move straight into your line of sho
Posted: 5 Hours 9 Minutes ago by: Janis PapanagnouA horde, and if they are faster(!); you have less chances to escape if you waste turns for (ranged or other) attacks. Sounds not to be a good idea, rather the opposite. In that case the first goal would be to reach a place (like a corrido
Posted: 11 Hours 42 Minutes ago by: B. R. 'BeAr' EdersonIf a horde of monsters is following you (that are faster or might be catching up with you later on, anyways), it is often a good idea to clear out as many as possible from range before running in the opposite direction. - That, at least,
Posted: 18 Hours 28 Minutes ago by: Janis PapanagnouHmm.. - this is something I would rarely consider; if I want to go "somewhere else" then I wouldn't start ranged attacks in the direction where I don't want to go, instead I wouldn't waste the throw-missile-turns, but just leave. The usua
Posted: 18 Hours 36 Minutes ago by: Pat RankinPick-up is not the issue; walking to where your target(s) were at the time of the throw(s) when you'd be better off walking somewhere else is.
Posted: 20 Hours 11 Minutes ago by: Janis PapanagnouAh, okay. (Now I faintly remember to have heard about that but obviously forgot it.) Without the negative electric damage effect, I suppose, that may destroy important wands and rings. Isn't there an auto-pickup option in NH-36x to av
Posted: 21 Hours 15 Minutes ago by: Isidore DucasseThank you! from the beginning, I had Mjollnir for melee (but I couldn't throw it and get it back, not sure why, may be because I was chaotic Bar) so the blessed fixed aklys +5 for range attacks: I liked it because it's always coming back;
Posted: 21 Hours 26 Minutes ago by: Pat RankinVersion 3.6.1 and later: wielded aklys has the throw-and-return property like a Valkyrie using Mjollnir with 25 strength. A wielded aklys is attached to your wrist by a cord, at least conceptually, to be yanked back after being thrown.
Posted: 22 Hours 3 Minutes ago by: Janis PapanagnouCongrats! - And I am impressed that you ascended with an alkys! No artifact? - Do you want to elaborate on that weapon choice? Janis
Posted: 22 Hours 33 Minutes ago by: Isidore DucasseIt was much easier than I thought, Death died in 4 aklys hits; conflict, wands of death and teleport and chickatrice made it a breeze! finally, after 1.5 yr playing, my first ascension :-) Thank you all for your hints...
Posted: 23 Hours 30 Minutes ago by: B. R. 'BeAr' EdersonThe non-cursing would only apply to magic (= "blessed") fountains. And you can always convert these to normal ones by repeated quaffing, until the "wisp of vapor" is gone. Yes. But as it happens, the cursing effect is not an effect lin
Posted: 1 Day 12 Hours ago by: Pat RankinFor lawful or chaotic characters, they are still effectively the same, switching you from lawful to chaotic or vice versa and becoming cursed in the process. For neutral characters, any given helm of opposite alignment will always change
Posted: 1 Day 15 Hours ago by: Janis PapanagnouSince you can wish for 2 or 3 scrolls the latter seems more appealing to me. - Not guaranteed that you get 2 or 3, and chances are reduced the higher the number you ask for, but 1 scroll is always guaranteed, so I'd probably wish for 2 sc
Posted: 1 Day 15 Hours ago by: Janis PapanagnouUsing fountains is the primary way to create unholy water for me and I wouldn't want to miss it. The naming of "magic" would include both outcomes, good and "bad". Of course, as we learned, "bad" may be very useful; I use it (unholy water
Posted: 1 Day 20 Hours ago by: Isidore DucasseI have bad luck: 2nd altar and it's still not the good one ! Now, I have to pass again via Pestilence and then Death, got only wands death(1:1) and wish(1:2): I'd prefer 2 death charges to pass Pestilence: shall I wish for a wand of death,
Posted: 1 Day 23 Hours ago by: B. R. 'BeAr' Ederson[Dipping in toilet never curses items (among them: potions)] Dipping objects into fountains does not differentiate between it being a magical or non-magical fountain. Only quaffing from it does. Cursing objects can occur with any type o
Posted: 1 Day 23 Hours ago by: Klaus KassnerYou can get uncursed water by dipping potions into a toilet and will never lose the toilet. I think it should have said that dipping potions works the same way as dipping them into a non-magical fountain or dipping them into a moat. Th
Posted: 2 Days 21 Hours ago by: Janis PapanagnouThis is actually what I am doing now in Slashem when playing non-lawful characters; it's indeed very effective (on Air and on Astral) and for sure works well in Nethack too. I noticed (in Nethack) that high-level spell-restricted roles
Posted: 2 Days 23 Hours ago by: Isidore DucasseThanks for your hints, I think I'll just wish for the chickatrice and try 2 scrolls of charging for my wand of death. I'm really not sure about jumping, my Bar has never cast any single spell; with conflict, it should be OK; I hope confli
Posted: 3 Days 1 Hour ago by: Janis PapanagnouThat genocide might not be necessary if you are careful. The AC might be sufficient if you avoid to get surrounded by hordes of tough creatures. You know you may also wish for, say, two scrolls of TYPE, getting one or two as a result.
Posted: 3 Days 9 Hours ago by: Isidore Ducasse- scrolls of charging for my wands of death and wish - scroll of genocide to wipe out sea monsters - scroll of enchant armor to improve my AC (it's -30 now) - keep a wish for a half-eaten chickatrice corpse when entering the Astral Plan
Posted: 4 Days 22 Hours ago by: B. R. 'BeAr' EdersonAFAICT: No. BeAr
Posted: 4 Days 22 Hours ago by: B. R. 'BeAr' EdersonI guess, the wiki entry "works the same" referred just to the diluting (or exploding in case of acid) from wetting. Cursing an item is a special fountain function, not linked to the wetting. You won't get this from wetting by toilet, a
Posted: 4 Days 23 Hours ago by: Janis Papanagnou"Dipping objects into a toilet wets them; this poisons edged weapons, rust iron objects and rots food. Dipping potions works the same as with dipping them into a fountain, though the toilet will never dry up." I spent a lot of time dip
Posted: 5 Days 6 Hours ago by: Janis PapanagnouWhile I reached around dungeon level 21 (including mines) yet I haven't identified any ring (or any other item by normal means of identification); without any appropriate shop generated in that game, no mall level and no mine-town general
Posted: 5 Days 10 Hours ago by: B. R. 'BeAr' EdersonI take it, you didn't wear =oC? If the human has been part of the initial monster set while making the level, it would have been /created/ peaceful. Therefore, "murder" is to be expected. Is Grund's level eligible for bones? Then mayb
Posted: 5 Days 15 Hours ago by: Janis PapanagnouPlaying a human Knight in Slashem. Cleared most of Grund's level. Then met a hostile human at Grund's throne room... The human attacks a spot beside you. The human strikes at thin air! You kill the human! You murderer! You see here a
Posted: 5 Days 21 Hours ago by: Janis PapanagnouAnother thought that came up was reading a cursed spellbook. Prayer was generally not an option at that day since it was early game and Friday 13th prevented a helpful god. (At least that's what I observed in all the [Slashem] games I m
Posted: 5 Days 22 Hours ago by: Pat RankinYou could kick and possibly be thrown off the steed. You will end up still in the niche and the steed--former steed at that point--will be displaced beyond the door. The steed loses tameness when kicked, so even if you don't get thrown
Posted: 6 Days 3 Hours ago by: Eric PozharskiI don't have much experience with riding (thus I don't know if it works at all) but, bladed weapons if #force'd against the door will break lock (and apparently the door too). Not bladed (there's special attribute for such, not looking
Posted: 6 Days 12 Hours ago by: Praetor MandrakeThat's probably what it was, a Friday the 13th event. I rolled a barbarian that got slain by a gnome king with an amulet of life-saving.
Posted: 6 Days 14 Hours ago by: Janis PapanagnouDidn't know that killing the steed by kicking while riding was possible; I'll keep that in mind. Usually I avoid killing pets due to the negative effects, and this time all my games that I played - it was Friday, 13th - were anyway alread
Posted: 6 Days 14 Hours ago by: Praetor MandrakeThe environment is a factor too, say you find a +1 polished shield, it's not difficult to accept the 1-handed axe in this case. That was my experience anyway. It's more of a problem when all you play is barbarian and have to take your
Posted: 6 Days 14 Hours ago by: Praetor MandrakeNot pleasant, but you could kick the steed to death then the door.
Posted: 6 Days 18 Hours ago by: Janis PapanagnouSubject (fixed) should have been: Trapped in a niche On 13.05.2022 23:35, Janis Papanagnou wrote:
Posted: 6 Days 18 Hours ago by: Janis PapanagnouThis is a situation I've never been in before... I ride a steed stepped onto a teleport trap that lead me into a niche. Searching revealed the door, but it's locked. I cannot unmount since there's no free square. I cannot kick the door ope
Posted: 7 Days 16 Hours ago by: Janis PapanagnouI just made a mistake, missed listing them; actually I wouldn't consider Priests to be the typical fighter role (Bar, Val, Sam, also Cav, and Kni). The Priest lies somewhere between these fighter roles and the more "amorphous" roles (Arc,
Posted: 7 Days 18 Hours ago by: Praetor MandrakeI noticed you reserved priest as a fighter class. I hadn't realized that. I suppose their options of weapons and starting weapon are fairly good. I think I'll go with them. I want a spellcaster who can function with a weapon. The Wiza
Posted: 8 Days 11 Hours ago by: Janis PapanagnouI suppose you have asked for level 14 because it gets more interesting once you're able to enter the quest? - Of course that design could be fixed by the game developers only. (I'm playing Slashem now, so I don't have that restriction.) -
Posted: 8 Days 14 Hours ago by: Janis PapanagnouI like it - though I'm probably biased. :-) Janis
Posted: 8 Days 16 Hours ago by: Michael MeyerI noticed this a while ago and was just reminded of it again today: it's funny how many of the incantations from the 'Mithras Liturgy' Greek magical papyrus (https://hermetic.com/pgm/mithras-liturgy) would fit right in as NetHack scroll
Posted: 8 Days 20 Hours ago by: Praetor MandrakeIt's relatively simple to get to lvl 10 for me with what I call a combat- focused class. After that, however, it seems like micromanagement, running around getting one or two blessed waters here, identifying this one pair of boots etcete
Posted: 8 Days 23 Hours ago by: Janis PapanagnouJust continued my Barbarian game; killed the Wizard, got the Amulet, and now on dlvl:1 organize my findings and loot for the Planes. My carrying capacity requires to leave back some precious items; besides the Sunsword and the Elfrist, al
Posted: 9 Days 15 Hours ago by: Janis PapanagnouIf I start a character provided with the two-handed sword I indeed skip it as soon as possible. The replacement will be the Cleaver as soon as available. And then continued as extended in my previous post to some one-handed artifact weapo
Posted: 9 Days 22 Hours ago by: Pat RankinThe biggest knock against using any two-handed weapon is that if it becomes cursed, both your hands will be stuck to it. There are a lot of actions which can't be performed if you don't have at least one free hand available, including appl
Posted: 10 Days 1 Hour ago by: Praetor MandrakeThe fact that no one will own up to having supported this indicates that it was folly. The two-handed sword by itself is a formidable weapon, and there are more of them to be found within the dungeon. Not using it presents a giant opport
Posted: 10 Days 4 Hours ago by: TamurelloSuccessfully compiled 3.4.3 on a real Amiga some minutes ago. Wasn't a hassle at all! :p I used SAS/C 6.58, Flex and Yacc (instead of Bison) - Had to comment stuff out and other in in the Makefile. It compiled with *loads* of warnings thoug
Posted: 10 Days 5 Hours ago by: Praetor MandrakeHalf of barbarians have starting weapons a. two-handed sword b. axe They said there are no artifact two-handed swords, meaning that the skill was wasteful as it does not power a future artifact to impove it.
Posted: 10 Days 7 Hours ago by: Janis PapanagnouNot sure what "b)" is referring to, and assuming that "2H" means two-handed, and wild guessing that '"the" sword' may refer to my recent post in another thread about the Cleaver... I consider Cleaver being a very useful artifact in the e
Posted: 10 Days 9 Hours ago by: Praetor MandrakeWhen I was last here, there were some guys saying the 2H sword was useless for barbarians and if starting with it chuck it to the curb. Is that the general sentiment?
Posted: 10 Days 16 Hours ago by: nabruYou can install either JuiceSSH (from the Google play store) or Termux (from F-Droid) and then ssh to your favorite server. I've tried this on an Android tablet with a Bluetooth keyboard. https://0x0.st/omuQ.jpg nabru
Posted: 11 Days 6 Hours ago by: Janis PapanagnouThere's a couple differences; Cleaver is better than the one in NH-343, it always gives +3 to hit and +6 damage. OTOH, it doesn't have the hit-in-an-arc feature of NH-36x. But this must be compared to the other influencing factors; Slashe
Posted: 11 Days 7 Hours ago by: AstronauttyI currently lack any kind of (working) PC. Which apps would I need to play in the Junethack tournament? Both my phone & tablet are Samsung. If specifics matter, Galaxy A11 & an SM-T580 (old, but useful for the size and the magnets that hold
Posted: 11 Days 11 Hours ago by: Chris BowersWhat's wrong with cleaver? I ascend with it (in nethack). Is Cleaver too weak in slashem?
Posted: 20 Days 23 Hours ago by: Janis PapanagnouMy chaotic barbarian hasn't seen an altar to sacrifice for a decent one-handed weapon - the first one is anyway Cleaver - until reaching dlvl:6. Alas, dlvl:5 had the Mall, and two shops there offered two wimpy artifacts, the Orcrist and the
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