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devel / comp.lang.smalltalk.dolphin / Rapidbly updating scrollbar size

SubjectAuthor
* Rapidbly updating scrollbar sizeJoe Betz
`* Re: Rapidbly updating scrollbar sizeZenchess
 `- Re: Rapidbly updating scrollbar sizeJoe Betz

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Rapidbly updating scrollbar size

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Subject: Rapidbly updating scrollbar size
From: joebet...@gmail.com (Joe Betz)
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 by: Joe Betz - Tue, 22 Feb 2022 20:15 UTC

What is the correct way to ensure that a scrollbar is updated when the content it manages changes size at a fast rate?

I'm using a GdiplusDoubleBufferedView inside of a ScrollingDecorator to render a list of 100+ items. Whenever a new item gets added, I call `self invalidate` to rerender the list. However, the scrollbar doesn't seem to be getting updated accordingly. The only thing that seems to work is adding a call to `creationParent layout`, but that results in the list flickering with each item added.

I see a couple solutions:
- set up a debouncer to ensure that layout isn't recalculated with every item added, e.g., only after 100ms have passed since last item added
- batch up items upstream to reduce layout recalculation

But neither seem ideal.
Are there any better ways to handle this situation?

Re: Rapidbly updating scrollbar size

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Subject: Re: Rapidbly updating scrollbar size
From: zench...@gmail.com (Zenchess)
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 by: Zenchess - Wed, 23 Feb 2022 04:13 UTC

I don't know how your situation works, but I was using 'self invalidate' to update my chessboard program, and what I had to eventually do was only redraw the nearby squares instead of the entire repaint. Don't know if that can help you but I thought I'd just throw that out there

Re: Rapidbly updating scrollbar size

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Subject: Re: Rapidbly updating scrollbar size
From: joebet...@gmail.com (Joe Betz)
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 by: Joe Betz - Fri, 25 Feb 2022 03:00 UTC

Okay, think I figured it out. Calling `creationParent layout` was doing way more work than necessary, so I extracted the logic for updating the scrollbar into a separate function and am now only calling that instead.

VirtualScrollingDecorator>>updateScrollbar
| layoutContext newScroll scrolled clientExtent desiredExtent viewExtent |
layoutContext := LayoutContext forContainer: self.
scrolled := self firstSubView.
clientExtent := layoutContext clientExtentOf: self.
desiredExtent := scrolled layoutExtent: layoutContext.
viewExtent := clientExtent max: desiredExtent.
newScroll := ((scrollOffset x min: viewExtent x - clientExtent x) max: 0)
@ ((scrollOffset y min: viewExtent y - clientExtent y) max: 0).
layoutContext setView: scrolled rectangle: (scrollOffset negated extent: viewExtent).
self scrollOffset: newScroll context: layoutContext.
self updateScrollBars: layoutContext

There was still a case of the content flickering whenever I scrolled to a newly added item to the list (as opposed to immediately when it's added), but I was able to find a similar solution there by overriding the `wmPaint:wParam:lParam` method to skip the call to `self ensureLayoutValid`. I think this is okay since the layout of everything inside the GDI+ canvas is handled by my custom list widget class.

> I don't know how your situation works, but I was using 'self invalidate' to update my chessboard program, and what I had to eventually do was only redraw the nearby squares instead of the entire repaint. Don't know if that can help you but I thought I'd just throw that out there

Were you using GdiplusDoubleBufferedView or was the chessboard created with MVP components?

I don't think there is a way to redraw subregions of a GDI+ canvas, nor would it be desirable since it already implements double buffering.

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