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devel / comp.lang.c / Re: SDL/OpenGL: refusing to work properly

SubjectAuthor
* SDL/OpenGL: refusing to work properlycandycanearter07
`* Re: SDL/OpenGL: refusing to work properlycandycanearter07
 `* Re: SDL/OpenGL: refusing to work properlyRichard Harnden
  `- Re: SDL/OpenGL: refusing to work properlycandycanearter07

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SDL/OpenGL: refusing to work properly

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https://www.novabbs.com/devel/article-flat.php?id=30042&group=comp.lang.c#30042

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From: no...@thanks.net (candycanearter07)
Newsgroups: comp.lang.c
Subject: SDL/OpenGL: refusing to work properly
Date: Mon, 23 Oct 2023 01:10:30 -0500
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 by: candycanearter07 - Mon, 23 Oct 2023 06:10 UTC

Hi,
I'm having major issues getting OpenGL to work under SDL. The only thing
that seems to work is screen clearing, and SDL_GetError reports "No
OpenGL Context has been set."

Any ideas how to fix this?
--
user <candycane> is generated from /dev/urandom

Re: SDL/OpenGL: refusing to work properly

<uh53a4$2dukq$11@dont-email.me>

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From: no...@thanks.net (candycanearter07)
Newsgroups: comp.lang.c
Subject: Re: SDL/OpenGL: refusing to work properly
Date: Mon, 23 Oct 2023 01:19:48 -0500
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 by: candycanearter07 - Mon, 23 Oct 2023 06:19 UTC

On 10/23/23 01:10, candycanearter07 wrote:
> Hi,
> I'm having major issues getting OpenGL to work under SDL. The only thing
> that seems to work is screen clearing, and SDL_GetError reports "No
> OpenGL Context has been set."
>
> Any ideas how to fix this?

Update: The "No Context Set" error was actually from me setting the swap
interval too early. However, that didn't fix the issue and there's no
error code now.
--
user <candycane> is generated from /dev/urandom

Re: SDL/OpenGL: refusing to work properly

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From: richard....@gmail.invalid (Richard Harnden)
Newsgroups: comp.lang.c
Subject: Re: SDL/OpenGL: refusing to work properly
Date: Mon, 23 Oct 2023 19:31:28 +0100
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In-Reply-To: <uh53a4$2dukq$11@dont-email.me>
 by: Richard Harnden - Mon, 23 Oct 2023 18:31 UTC

On 23/10/2023 07:19, candycanearter07 wrote:
> On 10/23/23 01:10, candycanearter07 wrote:
>> Hi,
>> I'm having major issues getting OpenGL to work under SDL. The only
>> thing that seems to work is screen clearing, and SDL_GetError reports
>> "No OpenGL Context has been set."
>>
>> Any ideas how to fix this?
>
> Update: The "No Context Set" error was actually from me setting the swap
> interval too early. However, that didn't fix the issue and there's no
> error code now.

Maybe comp.graphics.api.opengl, or comp.graphics.misc would be better?

Re: SDL/OpenGL: refusing to work properly

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From: no...@thanks.net (candycanearter07)
Newsgroups: comp.lang.c
Subject: Re: SDL/OpenGL: refusing to work properly
Date: Mon, 23 Oct 2023 14:02:48 -0500
Organization: A noiseless patient Spider
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 by: candycanearter07 - Mon, 23 Oct 2023 19:02 UTC

On 10/23/23 13:31, Richard Harnden wrote:
> On 23/10/2023 07:19, candycanearter07 wrote:
>> On 10/23/23 01:10, candycanearter07 wrote:
>>> Hi,
>>> I'm having major issues getting OpenGL to work under SDL. The only
>>> thing that seems to work is screen clearing, and SDL_GetError reports
>>> "No OpenGL Context has been set."
>>>
>>> Any ideas how to fix this?
>>
>> Update: The "No Context Set" error was actually from me setting the
>> swap interval too early. However, that didn't fix the issue and
>> there's no error code now.
>
> Maybe comp.graphics.api.opengl, or comp.graphics.misc would be better?

Oh, I didn't know about those.
--
user <candycane> is generated from /dev/urandom

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