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tech / sci.math / Re: The Angler...

SubjectAuthor
* Re: The Angler...Mostowski Collapse
+- Re: The Angler...Chris M. Thomasson
`- Re: The Angler...Chris M. Thomasson

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Re: The Angler...

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Subject: Re: The Angler...
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 by: Mostowski Collapse - Thu, 8 Jul 2021 20:46 UTC

Whats better shadertoy or raw wasm?

Ben Smith — Raw Wasm: Hand-crafted WebAssembly Demos
https://www.youtube.com/watch?v=qEq3F9Z8z6w

@Chris M. Thomasson you use raw wasm already?

Chris M. Thomasson schrieb am Montag, 11. Mai 2020 um 22:46:44 UTC+2:
> Fwiw, here is an example of running my experimental vector field in a
> shader without having to create an array of field points. This creates
> the points on the fly, in real time:
>
> https://www.shadertoy.com/view/3dffDX
>
> Can you see this animation on your end? It should get 60 fps...

Re: The Angler...

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From: chris.m....@gmail.com (Chris M. Thomasson)
Newsgroups: sci.math
Subject: Re: The Angler...
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 by: Chris M. Thomasson - Thu, 8 Jul 2021 21:35 UTC

On 7/8/2021 1:46 PM, Mostowski Collapse wrote:
> Whats better shadertoy or raw wasm?
>
> Ben Smith — Raw Wasm: Hand-crafted WebAssembly Demos
> https://www.youtube.com/watch?v=qEq3F9Z8z6w
>
> @Chris M. Thomasson you use raw wasm already?
>
> Chris M. Thomasson schrieb am Montag, 11. Mai 2020 um 22:46:44 UTC+2:
>> Fwiw, here is an example of running my experimental vector field in a
>> shader without having to create an array of field points. This creates
>> the points on the fly, in real time:
>>
>> https://www.shadertoy.com/view/3dffDX
>>
>> Can you see this animation on your end? It should get 60 fps...

I have tried wasm a while back, but never really properly pursued it. I
used it to compile a couple of of my C programs. I could not get it to
handle my shaders for some reason. Fwiw, here is some of my OpenGL that
I manually ported to WebGL:

http://fractallife247.com/test/webgl/

http://funwithfractals.atspace.cc/ct_gfield_test/3d_user/ct_wormhole_exp.html

Re: The Angler...

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From: chris.m....@gmail.com (Chris M. Thomasson)
Newsgroups: sci.math
Subject: Re: The Angler...
Date: Thu, 8 Jul 2021 17:18:47 -0700
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 by: Chris M. Thomasson - Fri, 9 Jul 2021 00:18 UTC

On 7/8/2021 1:46 PM, Mostowski Collapse wrote:
> Whats better shadertoy or raw wasm?
>
> Ben Smith — Raw Wasm: Hand-crafted WebAssembly Demos
> https://www.youtube.com/watch?v=qEq3F9Z8z6w
>
> @Chris M. Thomasson you use raw wasm already?
>
> Chris M. Thomasson schrieb am Montag, 11. Mai 2020 um 22:46:44 UTC+2:
>> Fwiw, here is an example of running my experimental vector field in a
>> shader without having to create an array of field points. This creates
>> the points on the fly, in real time:
>>
>> https://www.shadertoy.com/view/3dffDX
>>
>> Can you see this animation on your end? It should get 60 fps...

https://youtu.be/BUbMJJyj7AU

https://youtu.be/GfvM5szPb4c

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