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tech / sci.math / Re: ********************************** R * O * B * O * T ************************** code

SubjectAuthor
* ********************************** R * O * B * O * TGraham Cooper
`- Re: ********************************** R * O * B * O * TGraham Cooper

1
********************************** R * O * B * O * T ************************** code

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Subject: ********************************** R * O * B * O * T
************************** code
From: grahamco...@gmail.com (Graham Cooper)
Injection-Date: Fri, 23 Jul 2021 14:53:43 +0000
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 by: Graham Cooper - Fri, 23 Jul 2021 14:53 UTC

DO ME WALK N [?]

OK

divide each room into a 3x3 grid

CASTLE

nw n ne
w...c...e
sw s se
.......|
nw n ne
w..[c]..e
sw s se

BASE

--------------------------------

and start at
BASE C

----------------------- TRACE 1 --------------------

DIR n PLAYER me LOCATION base COORDINATE c TARGET n connect n me confirm

confirm

LOOK
me is at base
you can go tunnel castle
roads lead here
you can see me sword

coord n me
at base me
at base sword
at forrest dragon

do me walk n

YES

8 do me walk n
P=me
F=walk
X=n
Y=
do me walk n

8 1 doo P F X Y Z
9 doo me walk n
P=me
F=walk
X=n
doo me walk n

=================== TRACE 2 =================

DIR n PLAYER me LOCATION base COORDINATE n NEWLOC castle NEWCOORD s connect n me confirm

confirm

LOOK
me is at castle
you can go river
roads lead here base
you can see me

coord s me
at base sword
at forrest dragon
at castle me

do me walk n

YES

7 do me walk n
P=me
F=walk
X=n
Y=
do me walk n

7 1 doo P F X Y Z
8 doo me walk n
P=me
F=walk
X=n
doo me walk n

8 1 clear A
8 2 clear B
8 3 clear G
8 4 clear Q
8 5 clear R
8 6 clear M
8 7 strips F M G A B
50 strips walk M G
M=pre
G=connect
A=zz1
strips walk pre connect

8 8 if
8 9 bigger z A
8 12 if
8 13 bigger z B
8 16 if
8 17 eq A zzp
8 20 if
8 21 eq B zzp
8 22 let R P
8 23 endif
8 24 if
8 25 eq A zz33
8 28 if
8 29 eq B zz33
8 32 if
8 33 eq A zz44
8 36 if
8 37 eq B zz44
8 40 if
8 41 eq A zz1
8 42 let Q X
8 43 endif
8 44 if
8 45 eq A zz2
8 48 if
8 49 eq B zz1
8 52 if
8 53 eq B zz2
8 56 if
8 57 eq M void
8 63 if
8 64 eq M pre
8 65 let Z deny
8 66 if
8 67 G Q R
13 connect n me
VA=n
VB=me
connect n me

13 1 echo DIR
13 2 print VA
13 3 echo PLAYER
13 4 print VB
13 5 if
13 6 at VC VB
16 at VC me
VC=base
at base me

13 7 echo LOCATION
13 8 print VC
13 9 if
13 10 coord VD VB
65 coord VD me
VD=n
coord n me

13 11 echo COORDINATE
13 12 print VD
13 13 let INNERGRID false
13 14 if
13 15 com VA VD VE
13 22 if
13 23 eq INNERGRID false
13 24 if
13 25 comp VC VD VF VG
64 comp base n VF
VF=castle
VG=s

===================================

so after 2 'n' 'n'

it reaches SOUTH in the CASTLE !

-------------- DATABASE ---------

strips walk pre connect zz1 zzp
com e n ne
com se n e
com s n c
com sw n w
com w n nw
com s ne e
com sw ne c
com w ne n
com n c n
com e c e
com s c s
com w c w
comp castle n river e
comp base n castle s
coord c me

-------------------- CODE -------------------

sym2
-conn A B
-assert con A B
-clear A
-clear B
-next
-sym2

connect VA VB
-echo DIR
-print VA
-echo PLAYER
-print VB
-if
-at VC VB
-echo LOCATION
-print VC
-if
-coord VD VB
-echo COORDINATE
-print VD
-let INNERGRID false
-if
-com VA VD VE
-echo TARGET
-print VE
-let INNERGRID true
-remove coord VD VB
-assert coord VE VB
-endif
-if
-eq INNERGRID false
-if
-comp VC VD VF VG
-echo NEWLOC
-print VF
-echo NEWCOORD
-print VG
-remove at VC VB
-remove coord VD VB
-assert at VF VB
-assert coord VG VB
-endif

www.LOG1K.com

Re: ********************************** R * O * B * O * T ************************** code

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Subject: Re: ********************************** R * O * B * O * T
************************** code
From: grahamco...@gmail.com (Graham Cooper)
Injection-Date: Sat, 24 Jul 2021 09:37:31 +0000
Content-Type: text/plain; charset="UTF-8"
 by: Graham Cooper - Sat, 24 Jul 2021 09:37 UTC

> CASTLE
>
> nw n ne
> w...c...e
> sw s se
> ......|
> nw n ne
> w..[c]..e
> sw s se
>
> BASE

THE MAP IS

............../--- castle --- river --- tunnel -- forrest
base
............\--- tunnel -- forrest

at base me
at base sword
at forrest dragon
con start fin
con base tunnel
con base castle
con castle river
con river tunnel
con tunnel forrest
locked tunnel
strips go pre at zz3 zzp
strips go pre con zz33 zz1
strips go void locked zz1
strips go del at zz33 zzp
strips go add at zz1 zzp
strips grab pre at zz3 zzp
strips grab pre at zz33 zz1
strips grab del at zz33 zz1
strips grab add at hand zz1
strips drop pre at zz3 zzp
strips drop add at zz33 zz1
strips drop del at hand zz1
strips move plan grab zz2
strips move plan go zz1
strips move plan drop zz2
strips heel pre at zz3 me
strips heel pre at zz4 zzp
strips heel pre con zz44 zz33
strips heel del at zz44 zzp
strips heel add at zz33 zzp
strips fetch pre at zz3 zz1
strips fetch pre at zz4 zzp
strips fetch del at zz33 zz1
strips fetch add at zz44 zz1
strips walk pre connect zz1 zzp
com e n ne
com se n e
com s n c
com sw n w
com w n nw
com s ne e
com sw ne c
com w ne n
com n c n
com e c e
com s c s
com w c w
comp castle n river e
comp base n castle s
coord c me

See if you can FINISH the MOVEMENT COMPASS

eg it needs

........ GO ... FROM ... TO
com north south center

1
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